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Morten Vassvik
Morten Vassvik
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
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Rational photometric blackbody radiation approximations: www.shadertoy.com/view/ffcSRl
It's almost certainly possible to generate equivalent responses or better to almost any prompt by heavily curating the context and prompts that's sent to a LLM that cost less than the cached setup that was used to generate these responses in the first place, which bear some similarities to the above
So I was "talking" to it about that, and ended up doing a bunch of experiments (although small sample size per test, I only have so much time doing this manually!). I put the result here github.com/vassvik/clau...
Morten Vassvik reposted
I made a map of 3.4 million Bluesky users - see if you can find yourself! bluesky-map.theo.io I've seen some similar projects, but IMO this seems to better capture some of the fine-grained detail
A colleague sent me this: www.youtube.com/watch?v=8jVo... No further comments needed, it's **very** good. I've seen some of his videos in the past, but I missed this one. Glad I saw it.
Working on documenting frustum grids, rebuilding it piece by piece with Claude based on an earlier version that unfortunately got mangled by overly aggressive self-review: gist.github.com/vassvik/1ed6... Still quite a bit missing, but getting there
Morten Vassvik reposted
Replying to @vassvik.bsky.social
One example that I explored today: Spherically distorted Frustum Grids gist.github.com/vassvik/6a14... In the end it requires a bit of effort to get the documents sufficiently fully fleshed, but you can ask it to review itself, to various degrees of thoroughness, which works quite nicely.
One example that I explored today: Spherically distorted Frustum Grids gist.github.com/vassvik/6a14... In the end it requires a bit of effort to get the documents sufficiently fully fleshed, but you can ask it to review itself, to various degrees of thoroughness, which works quite nicely.
Short conclusion of this Weekend project using Claude Code: It currently feels like it's going to be more like this for the majority of people for at least the nearest future, butchering the lovely graphic from @mjwhansen.com:
Played around a bit more with it today. Most of yesterday's wow factor is gone, and it's been almost a uniquely frustrating experience. Almost everything I tell it gets done wrong, and it keeps fumbling, and the lack of visual debugging is really frustrating
In the end even the exploratory has a lot of fumbles and noisy parts, and it suffers from being largely messy and overall less structured despite the apparent structure. If you're not competent enough to evaluate everything it spews out I can definitely see how there are net-negative gains even here
Short conclusion of this Weekend project using Claude Code: It currently feels like it's going to be more like this for the majority of people for at least the nearest future, butchering the lovely graphic from @mjwhansen.com:
Played around a bit more with it today. Most of yesterday's wow factor is gone, and it's been almost a uniquely frustrating experience. Almost everything I tell it gets done wrong, and it keeps fumbling, and the lack of visual debugging is really frustrating
Short conclusion of this Weekend project using Claude Code: It currently feels like it's going to be more like this for the majority of people for at least the nearest future, butchering the lovely graphic from @mjwhansen.com:
Played around a bit more with it today. Most of yesterday's wow factor is gone, and it's been almost a uniquely frustrating experience. Almost everything I tell it gets done wrong, and it keeps fumbling, and the lack of visual debugging is really frustrating
In short the LLMs themselves are very good at making you feel like the yellow bar is smaller than it is, and I think almost everyone are going to neglect the QA bar and basically pretend it's smaller because it's basically impossible to vet the massive "throughput" with a reasonable amount of effort
Played around a bit more with it today. Most of yesterday's wow factor is gone, and it's been almost a uniquely frustrating experience. Almost everything I tell it gets done wrong, and it keeps fumbling, and the lack of visual debugging is really frustrating
Spent some time today finally trying Claude Code (Opus 4.5). Tried to task it to make a simple 2D Stable Fluids implementation from scratch, which it truly fumbled no matter what suggestions I made to improve it. There should be lots of examples in its training data, so that was a but disappointing