veih.bsky.social

veih.bsky.social

@veih.bsky.social

2D Digital Artist and Game Developer Developing my indie game Crawlbound : https://veih.itch.io/crawlbound Linktree: https://linktr.ee/artofveih

66 followers19 following118 posts

Game Journal #028 - Fixed some upgrade node bugs! You can now find and destroy more special obstacles to collect extra loot. #indiegame #gamedev #indiedev #pixelart

Game Journal #027 - This is probably only 1/3 of the upgrade nodes planned for the full game, but it should be enough for the Demo! Still need to do much playtesting to make sure everything works as intended. #indiegame #gamedev #indiedev #pixelart

Game Journal #026 - Long time no post! I’ve been heads-down working on the new upgrade tree. It’s taking way longer than I expected, but it’s finally coming together. Just one more branch to go ;-; #indiegame #gamedev #indiedev #pixelart

Game Journal #025 - Been working on a completely new upgrade tree. It’s more in-depth now, with more interesting choices instead of just being a bunch of stat upgrades. #indiegame #gamedev #indiedev #pixelart

Game Journal #023 - Added in game settings panel Instead of just going to the Upgrade scene, I kill the player instead :pp #indiegame #indiedev #pixelart #gamedev

Game Journal #022 - Fixed a bunch of bugs - Tweaked the UI based on user feedback I’ve almost worked through all the feedback from the previous round. Things are starting to feel much more polished. #indiegame #indiedev #pixelart #gamedev

Game Journal #021 - Fixed bugs and addressed player feedback - Added some glitchy decorations when choosing an error to fit the theme. Thanks for all the feedback! I'm working through your suggestions and fixing things along the way #indiegame #indiedev #pixelart #gamedev

Game Journal #020 - Fix bugs I released a new demo build on Itch. I’m hoping to get some feedback on the game so I can continue improving it :3 #indiegame #indiedev #pixelart #gamedev

Game Journal #019 - Improved upgrade node visuals - Added UI button hover scaling - Better background music system - Fixed a bunch of bugs Polished the UI this week to make the game feel more satisfying. #indiegame #indiedev #pixelart #screenshotsaturday #gamedev

Game Journal #018 - Added a new lava glitch - Added Archer Goblin enemies - Rebalanced the game stats - Fixed a bunch of bugs Just adding more stuff, polishing things up, and making the world feel more alive. #indiegame #gamedev #indiedev #pixelart #screenshotsaturday

Game Journal #017 - Full new set of blessings. - Glitches now reward you with XP multiplier. This update took so long. I tried to crunch and get a new demo out sooner, but there's always more work to do. #screenshotsaturday #gamedevelopment #solodev #roguelite #pixelgames

Game Journal #016 - Added 6 new Blessings - Added unique sprites for all new Blessings - Fixed some bugs Finished the Blessing rework last week. Next up are a few gameplay mechanics, then UI and polish. New test build coming soon. #indiegame #gamedev #indiedev #pixelart

Game Journal #014 - Added the sprite for the Meteor Blessing This one might be a little too powerful, but watching meteors rain down is just too satisfying. #indiegame #gamedev #indiedev #pixelart

Game Journal #012 - Added a new Meteor Blessing. Not quite done yet, but the builds it's creating are already getting out of hand. #indiegame #gamedev #indiedev #pixelart

Game Journal #011 - Added new attack patterns - Removed the jump phase that lasted 2 turns The fight should feel faster, more dynamic, and hopefully more fun. #indiegame #gamedev #indiedev #pixelart

Game Journal #009 - Fixed a bug where projectiles would persist after moving to the next level. There's still one issue: Level 2 has no challenge scene, so the bug can still occur there. I might just add one and keep things simple. #indiegame #gamedev #indiedev #pixelart

Game Journal #007 - Added the WildFire Blessing. Defeated obstacles now spread fire on death, making it a combo with FireOrbit and FireBolt. #indiegame #gamedev #indiedev #pixelart

Game Journal 006 - Completed the FireOrbit blessing - Enhanced Glitch FX for glitch challenge selection Also found a bug where projectiles don’t fully clear between levels. It went unnoticed since most projectiles have short lifetimes. #indiegame #gamedev #indiedev #pixelart

Game Journal 005 - New FireOrbit blessing upgrade added Super buggy at the moment. The fire vfx refuses to disappear and I’m still hunting down the cause. #indiegame #gamedev #indiedev #pixelart

Game Journal 004 - Updated Firebolt VFX and Icon There still bug that the Firebolt not dissapear when go to new level. But I am more than happy with the VFX look. #indiegame #gamedev #indiedev #pixelart

Spent an hour making this fireball VFX for my game when there are free assets that look 10x better. Could’ve saved myself the time, but I decided to suffer instead 💀 #indiegame #gamedev #indiedev #pixelart #animation

Game Journal 001 - Added hit sparks - Reworked upgrades for more fun synergies (some still aren’t done yet) - Lightning Ball is somehow hitting twice now 😭 Game dev really is just fixing one thing and creating two new problems #indiegame #gamedev #indiedev #pixelart

A demo for Crawlbound is now live! It’s still in the very early stages, but I’d much rather gather feedback now than develop in a vacuum. All critiques and suggestions for improvements are welcome :3 The link is available in the comments. #indiegame #gamedev #indiedev #pixelart

Game development is 10% coding and 90% realizing that sound effects carry the entire experience. It went from "silent prototype" to "actual game" real quick. #indiegame #gamedev #indiedev #pixelart

Wrapping up the core mechanics with a final addition: Choice-based Trials. Every new map requires picking a modifier—from "lights out" to "movement swaps." Would love to hear your thoughts on "negative" buffs like these! #indiegame #gamedev #indiedev #pixelart

Finally finished the core tutorial! It covers all the essentials to get you started. One more major mechanic to go before the loop is complete. #indiegame #gamedev #indiedev #pixelart

Just finished the first pass on my game's first boss! It’s still a bit buggy and needs a lot of polish, but the core is finally there. #indiegame #gamedev #indiedev #pixelart

I’ve been working on a new project in secret for a while now. I wanted to wait until I was 100% committed before sharing it with the world. No turning back now. Introducing : ''The Broken RPG'' Follow along as I break (and fix) this. #indiegame #gamedev #indiedev #pixelart

It’s been a long time since I posted anything! Here’s a fanart of Zagreus I made a while ago. Just updated Hades II, and I’m so excited to play it :3 #hades2 #HADES #fanart #ZAGREUS #indiegame #digitalart