VILLAIN.RUN

VILLAIN.RUN

@villain.run

A memecoin deployer tycoon. Design a coin, give it utility, survive launch day, then read the thread that names the villain. Sometimes it's the snipers. Sometimes it's your mod. Sometimes it's you. In development. A simulation: no wallet, no real money.

2 followers19 following16 posts

Pinned

Design a coin. Launch it. Survive six hours of launch day. Then a sleuth pulls every wallet and posts the thread that says who the villain was. Sometimes it's you. villain.run · coming soon

The Skater's launches catch 20% more often. The bots know it too: more snipers arrive in the first block, ready to sell into the crowd the Skater brings. Fast starts, crowded exits.

The Ex-Banker starts with $15k more than anyone else, and whales take the call. The cost is attention. The sleuth watches more closely, so whatever happens in the dark is a little more likely to end up in the thread.

The Cardigan builds a community. Holders hold longer, and the loyal ones come back for the next launch. The cost is reach: launches catch a little less often, but the ones that do tend to keep their people.

The Hoodie builds. Posts land 25% harder, so a launch with something to say gets heard. The cost is the people around them: staff leak a little more often, and a ship date told to the wrong person shows up in the chart before it ships.

Every career starts at the select screen, with four devs to choose from. Each one has a strength and a cost, and whoever you pick is who you are until the career ends. Meet them one at a time, starting with the Hoodie.

Every coin, wallet, influencer and sleuth in the game is made up, and there's nothing to buy. Playing needs no wallet. It models how launches go well and how they go wrong, so you can watch both happen without anyone losing real money. Coming in November.

The phone keeps ringing between launches. Support desks that need you to verify a wallet. Investors who need a quick signature. Call groups that guarantee you'll trend. Connect a wallet to one of them and it costs part of the bag.

Three numbers follow a career: the bag, Rep and Heat. Getting caught leaves a scar that caps how high Rep can climb. An honest career tends to end modest, respected and busy. A trader's tends to end rich, in a penthouse, with a phone that's gone quiet.

Your staff each have a role you can see and a loyalty you can't. Tell one of them a ship date, and the analytics show you afterwards whether anyone bought before it. Firing the leaker is a good deed. Firing the wrong person leaves a scar.

The RUG button is on screen for all six hours of launch day. It sells everything you hold and pulls the pool, and it can be pressed once. Nobody makes you press it. The scar it leaves fades like any other, but never all the way.

Every lever in the briefing room has an honest use and a villainous one. The trade tax can be disclosed or not. So can a paid post. The LP can be locked or left open, and bundle wallets are there if you want them. The sleuth reads both, and what it misses isn't forgotten.

The thread's verdict isn't scripted. It weighs what each wallet took and how hidden it was about it. An undisclosed paid post counts for more than an open sell, and a pulled pool counts most. Some weeks there's no single villain, and the thread says that too.

Every week in the game is one launch. You stage a coin in the briefing room, live through six hours of launch day on a live chart, and then an on-chain sleuth pulls every wallet and posts a thread. Its last line names the villain and what they took. Sometimes it's you.

VILLAIN.RUN is a game where you launch a memecoin, survive six hours of launch day, and then a sleuth pulls every wallet and posts the thread. In this run $PUG ended down 77%. The villain wasn't the snipers. It was my own community mod, who bought before the announcement and sold 14 minutes later.

You are up to date.