Silent

Silent

@virtuallysilent.bsky.social

I like pretty graphics. Shader programming and reverse engineering are my hobbies. I like bringing interesting places to VR and giving people experiences that'd normally be impossible.

60 followers16 following10 posts

Added URP support to my cel shader, Crosstone! Recorded from @basisvr.org! Crosstone was designed from the onset to integrate nicely into HDR lighting, and you can see how it reacts naturally to the APV-lit environment without problems! #unity

New feature in Filamented 1.3 include... - Higher quality parallax - Better sampling for light probes - New Filamented Extras shaders! Selector, Pixel Art, Rotation, and more! - Various optimizations and improvements - Support for Bakery VertexLM (experimental)

I've been experimenting with depth of field shaders! Mostly to see if I can improve on VRC's default camera bokeh. Both the round and hexagonal bokeh blur are done in two passes. I think the quality came out really nice - I wonder if anyone else would use this? #vrchat

Silent reposted

the largest photo of people to date. At today's load test, there is plenty of room for improvement, hitting some software limit at 127 people. It was great seeing everyone.

I'm really enjoying Infinity Nikki... It's pretty incredible they made a game that looks so good has such wide scale but scales down to phones! There's a lot of nice rendering stuff, especially how they use parallax. I wish the ingame screenshots weren't saved as JPEG - they look kinda crunchy.

New WIP! I've got most of the mesh format figured out, but there's still some data that I don't understand - and I'm still missing the blend factor for the ground textures. But bringing it into Unity worked out really nicely, and I've redone most of the materials now. #vrchat

I've been told to get a Bluesky account for about 2 years now. Well, it's happened now! I'm going to post updates on my projects and other interesting things. Will I get used to Bluesky? Who knows!

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