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📽️ Check out Visual Odometry Transformer! VoT is an end-to-end model for getting accurate metric camera poses from monocular videos. vladimiryugay.github.io/vot/
Vladimir Yugay
@vyuga3d.bsky.social
Doing research in 3D Computer Vision. Ph.D. student at the University of Amsterdam. Previously at TUM. https://vladimiryugay.github.io/
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📽️ Check out Visual Odometry Transformer! VoT is an end-to-end model for getting accurate metric camera poses from monocular videos. vladimiryugay.github.io/vot/
It's been several weeks since I started my research internship at @nianticspatial.bsky.social in London. Excited to finally work with @ericbrachmann.bsky.social and the team!
⏩ GaME code release! github.com/VladimirYuga... Grab components for your 3D reconstruction pipeline: 🔹 Purely geometric out-of-view scene change detection 🔹 Outdated observations filtering 🔹 Evaluation videos of changing scenes Contributions welcome 🚀
📽️ Check out Visual Odometry Transformer! VoT is an end-to-end model for getting accurate metric camera poses from monocular videos. vladimiryugay.github.io/vot/
Thanks to the team, Kien Nguyen, Theo Gevers, @cgmsnoek.bsky.social, and @martin-r-oswald.bsky.social from the University of Amsterdam!
📽️ Check out Visual Odometry Transformer! VoT is an end-to-end model for getting accurate metric camera poses from monocular videos. vladimiryugay.github.io/vot/
Introducing “Gaussian Mapping of Evolving Scenes”! We present an RGBD mapping system with novel view synthesis capabilities that accurately reconstruct scenes that change over time vladimiryugay.github.io/game/
This work was conducted in collaboration wit Kersten Thies, @lucacarlone.bsky.social , Theo Gevers, @martin-r-oswald.bsky.social , and Lukas Schmid at the Computer Vision Group of the University of Amsterdam and the SPARKLab of @mit.edu
Introducing “Gaussian Mapping of Evolving Scenes”! We present an RGBD mapping system with novel view synthesis capabilities that accurately reconstruct scenes that change over time vladimiryugay.github.io/game/
Introducing “Gaussian Mapping of Evolving Scenes”! We present an RGBD mapping system with novel view synthesis capabilities that accurately reconstruct scenes that change over time vladimiryugay.github.io/game/
⏩Code release for MAGiC-SLAM! github.com/VladimirYuga... We vibe-coded hard to make the code as simple as possible. Here are some features you can seamlessly integrate into your 3D reconstruction pipeline right away:
🔹Fully Pythonic pose graph optimisation module. The core library live coding by the author is tremendously enlightening www.youtube.com/watch?v=yXWk...
⏩Code release for MAGiC-SLAM! github.com/VladimirYuga... We vibe-coded hard to make the code as simple as possible. Here are some features you can seamlessly integrate into your 3D reconstruction pipeline right away:
Introducing “MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM”! We do SLAM with novel view synthesis capabilities on multiple simultaneously operating agents! vladimiryugay.github.io/magic_slam/i... 1/7
This work was done with amazing collaborators Theo Gevers and @martin-r-oswald.bsky.social at the Computer Vision Group of the University of Amsterdam. 7/7
Introducing “MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM”! We do SLAM with novel view synthesis capabilities on multiple simultaneously operating agents! vladimiryugay.github.io/magic_slam/i... 1/7
Introducing “MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM”! We do SLAM with novel view synthesis capabilities on multiple simultaneously operating agents! vladimiryugay.github.io/magic_slam/i... 1/7
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