Wirbus

Wirbus

@wirbus.bsky.social

Artist, Writer and Game developer.

1.9K followers20 following156 posts

I wonder... I have models of the clothes. But I think I can re-do them again into something better. But... I have no idea about real fashion...

Ok. Lets make it. I prepared base meshes with the atlas of UV's. It will be shared by most of characters and it is good idea to load it only once. To speed up process I can just sculpt the cloths, and then modify the mesh to fit nes shape, it let me keep the UV's. Then I can just paint them over.

I wonder... I have models of the clothes. But I think I can re-do them again into something better. But... I have no idea about real fashion...

Ok. I chose the most basic elements of the Thorngate Uniform. Things every studen have, for different weather or functions. So, students can compose the outfits from this elements. Some clubs or brotherhoods have privilages to wear different parts to distinguish themself from others.

Still looking for the way to design my own canine type of heads. In academy, there are 2 main non-human races. Bovine and caine one. Rest are rather rare. I'm defined traits the bovine design have, and still experiemnting with the dog-people.

Ok. I think I find workflow to make the indoors. It is just so much work, to make them interesting. It's looks like I can make an room in 3-4 days of work. So, I can only curse my scope-creep again...

I keep working on this one. Redesigning the face. An I think I menage to put some personality in to it. As for protagonist of whole game, he's design is restrickted by his role and plot. And drawing is like an casting for the actor to play it. At last till I get better idea for this design.

Another version of the Tarok, the protagonist. It is his 14'th version and I still can't capture him right. But each concept is at last a small improvment.

I wonder... I have models of the clothes. But I think I can re-do them again into something better. But... I have no idea about real fashion...

I wonder... I have models of the clothes. But I think I can re-do them again into something better. But... I have no idea about real fashion...

I was working on the map, and add time of day mechanic. To make it change mood and depth without compromise hand-draw aestuetic. Concept work, but will require much more work.

I was research some hair styles. But it is hard to adapt to the non-human heads geometry or features. But it is interesting to try.

The point is to make every single location as interesting to discover as can be. Even if this is an open world, there should be no blind spots. Everyting you find should be just a way to present more questions.

Ok. I finally finished human variants. I think I need to re-make whole hair style, but this is not urgent. Humans are so easy to design compare to non-human models. So they got more variants.

I try to imagine what a teenage minotaur looks like. Thinking about it... We never actually see most monsters as children or teenagers, only fully grown adults. Here, I've repainted a photo of this "small highland cow" breed.