The first independent benchmark featuring Goose is out, making it 42% faster than the next fastest languages (C and Rust) across 50 real world inspired tasks: kostya.github.io/LangArena/#/...
Wouter van Oortmerssen
Wouter van Oortmerssen
@wvo.bsky.social
Starting new game studio! Prev. Wasm (LLVM) / FlatBuffers / games&VR at Google. Author of TreeSheets, PLs (Lobster, False, Amiga E..) and game engines (Cube..). https://strlen.com/ https://twitter.com/voxraygames
271 followers110 following14 posts
I made another programming language: github.com/aardappel/go... Safer, faster, and uses less memory than Rust & C++. No allocators, no GC, stable pointers to growing in-line data structures:
Wouter van Oortmerssen reposted
The post on using spatial hashing with raytraced ambient occlusion attracted quite a bit of interest so I expanded it into a blog post to discuss how it works behind the scenes to both reduce the noise and its cost. interplayoflight.wordpress.com/2025/11/23/s...
Did a quick and dirty implementation of a spatial hash structure to speedup RTAO, ray results are stored in cells indexed by pos/normal/cell size and after storing a few rays occlusion can be queried from the cell instead of raytracing it. 3x faster raytraced AO for that scene with no denoising.
This is what we've been working on for the last 3+ months! Go play the DEMO!
We have a NEW DEMO! This is exclusively for the new Procedural Survival Islands we've been working on. You get to play one such island, start from nothing, craft, fight, build, destroy, explore.. SP or co-op! www.youtube.com/watch?v=M36e...
Wouter van Oortmerssen reposted
NEW DEVELOPER INTERVIEW: @voxraygames.bsky.social’s Wouter van Oortmerssen (@wvo.bsky.social) explains why he built Skyrim with guns instead of Minecraft 2. 🎮 Read → www.weloveeverygame.... #IndieDev #Minecraft #Openworld #GameDev
Wouter van Oortmerssen reposted
Big thanks to @debugmagazine.bsky.social for featuring Voxile in Issue #9! 🎉 In this exclusive interview, VoxRay's Founder delves into what sets Voxile apart from other voxel-style games and how player feedback has come into play for us so far. #indiegame Link to full article ➡️ debu.gg/9
Wouter van Oortmerssen reposted
A new update is live in Voxile! From improved object logic to more polished progression, our worlds just got a whole lot more dynamic, destructible, and creative. Give the new stuff a spin and let us know what you think! #indieGameDev #indiegame Patch Notes 🔎 store.steampowered.com/news/app/228...
Wouter van Oortmerssen reposted
Wouter van Oortmerssen reposted
We're looking for a World Designer to join our (fully remote) team! Help us build new worlds in Voxile, our FPS-RPG-Survival game built in a custom raytraced voxel game engine. ➡️ Job description + how to apply: docs.google.com/document/d/1... #hiring #indieGameDev #indiegame #gamedev
Wouter van Oortmerssen reposted
A new Patch Update has been released for Voxile: 🌍 New community-created worlds 🌴 New 'Lifton’s Rest' island 🔨 Crafting & materials progression rework 🎮 Gameplay & editor system updates 🐛 Bug fixes & improvements Read the Patch Notes 🔎 bit.ly/VoxileUpdate1 #indieGameDev #indiegame #gamedev
Wouter van Oortmerssen reposted
Introducing Moore Games! Years after wanting to set up a company, I've now finally gone and done it. Nerve wracking and unsure of exactly what the future holds, but the first steps have been taken :) bsky.app/profile/moor...
Welcome to Moore Games! Here's our founder giving a very short introduction to what we can offer. youtu.be/ZxU1VOv9Lk8 Head to mooregames.co.uk or www.linkedin.com/company/moor... for more info.
Wouter van Oortmerssen reposted
The wait is over… Voxile is LIVE 🎉 After years of development, our FPS-RPG survival game is finally here! Explore, build, and battle your way to the top in destructible voxel worlds. #indiegame #IndieGameDev Play Early Access ⤵️ store.steampowered.com/app/2283580/...
Wouter van Oortmerssen reposted
Leave your mark in #indiegame Voxile with our Create-A-World Competition: 💰 Win up to $2,500 + Steam Decks! 🛠️ Design your own island, NPCs, quests & puzzles 📅 Submit by Feb 28 - details on our Discord Download the free Voxile demo to start building ▶️ store.steampowered.com/app/2283580/...
Wouter van Oortmerssen reposted
Wouter van Oortmerssen reposted
Interview with me that covers a wide range of programming languages (and engines) I designed, leading up to Lobster (and Voxlands) ! www.youtube.com/watch?v=hDT7...
Wouter van Oortmerssen reposted
Episode 3 of the Voxel Ray Tracing in C++ series is now available: jacco.ompf2.com/2024/05/08/r... This time: stochastic techniques; anti-aliasing, the accumulator, soft shadows. And: scene loading. Viking outpost scene credit: PabloDebusschere / Sketchfab.
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