xcvg.bsky.social
xcvg.bsky.social
@xcvg.bsky.social
https://www.xcvgsystems.com/ Gaming, game dev, retro tech, and naive art!
88 followers122 following247 posts
It's election season (again. already.) Text version here: blog.xcvgsystems.com/its-election...
A Decade of Jank postmortem part 2 (looking back on the entire decade of SBIG games) xcvg.itch.io/guildford/de...
Postmortem for A Decade Of Jank is out tl;dr this is the last SBIG game from me but it's not done yet xcvg.itch.io/guildford/de...
this year's very unfinished entry to So Bad It's Good Jam xcvg.itch.io/guildford
xcvg.bsky.social reposted
CommonCore R7 is here, with minor changes over R6 and targeting Unity 6.3 LTS github.com/XCVG/commonc...
Finally, the Shattered 3 postmortem (kinda) xcvg.itch.io/shattered3/d... tl;dr it was cancelled, I might get back to it, but still a lot of unknowns and it isn't coming any time soon
@gamesewer.com was amazing, huge thanks to the organizers for putting that together and everyone who came out to check out the games
these are the games I showed at the event: www.xcvgsystems.com/shattered-2/ www.xcvgsystems.com/at-the-break... xcvg.itch.io/starlight
Surprise! By The Meridiem Gleam has been updated, with a ton of small fixes and minor improvements (including an option to swap the minigame controls to something more sane) xcvg.itch.io/daybreak
an explainer, if you have no idea what I'm talking about here: these are a nod to the Creative Publications and Holmes dice used in the very, very early days of D&D playingattheworld.blogspot.com/2020/02/iden...
Been trying some demos and shorter games blog.xcvgsystems.com/trying-some-...
Not a full breakdown on why it didn't land for me, but a few thoughts on The Outer Worlds 2 blog.xcvgsystems.com/i-gave-up-on...
Finished my piece on BG3 Act 3, in record time. Nothing groundbreaking, but a way of looking at it I haven't seen much before. blog.xcvgsystems.com/act-3-nearly... (apologies in advance for the hyperbolic clickbait title)