xeneth.design
xeneth.design
@xeneth.design
A Quixotic Game Designer in Exile xeneth.design - He/Him
1K followers839 following5.3K posts
So, let me get this straight; the pro-AI indies are awkwardly trying to get influencers hooked on their products... while naming them things like "CRACK" "Hey bud, are you interested in CRACK?! The first taste of AI thumbnail content creation magic is FREE you know ;-)"
Just received this email WTF IS THIS??? This is a sure fire way to get me to NEVER play your game
Welp, there's one of the (likely many) shoes dropping in the wake of the EA sale and privatization... Will anything other than EAFC and Madden survive 2027?
BREAKING: Electronic Arts is cutting 400 jobs and shutting down BioWare, the legendary development studio behind Dragon Age and Mass Effect. www.bloomberg.com/news/article...
Zelda fans eternal kibbitzing about the series' design and art direction is EXACTLY the same thing as sports fans endlessly chopping it up about their team's leadership and prospects. The difference is we're not four generations into the tradition yet, so it's annoying(weird) not annoying(normal).
It's stupid, but humans need to complain in detail about SOMETHING without repercussions; life is made of jobs and relationships and spaces that make you look & feel bad when you whine about them not being optimal. Video games are a bottomless source of catharsis, (unless you try to make them!)
This reminds me slightly of people belatedly getting upset about the state of physical games media a decade after accepting that games ship with progression blocking defects requiring giant day 1 patches, and needn't all fit on the delivery medium in the first place...
WHY are you, a restaurant, using AI for your posters????? that's literally not what your food looks like????? just use a picture of your damn food??????
*doubletakes* Wait... is that just the grip meter from Shadow of the Colossus? Thinking about it, SotC is a little like Chrono Trigger and other "beloved evolutionary dead ends" that I'm used to seeing indirect influences from but rarely DIRECT design references.
Penguin Colony is now available store.steampowered.com/app/3695930/...
"Toward the end of the 21st century, people were prone to seeing human faces in almost any pattern, but by the █████████ gestalt of the early 4300's, the ubiquity of excited facial imagery led to massive reductions in what was once referred to as 'pareidolia.'" -Excerpt ████████, recovered by █████
Saw this on the shelf at Target and it’s like a portal to an utterly unknowable parallel world. As if i was peering into the dimension from Stalker
I can't help but feel like one of the core issues with this whole GenAI race to the bottom is that from the perspective of the people with all the power and control over it, there isn't actually THAT big of a difference between "Space Corridor," "System Shock," "Halo," "Mass Effect," and "Pragmata."
The video advertising Unity's ew AI-driven autocomplete game maker has 'Mari' who has a game idea they "always wanted to make" and that idea is "Space Corridor" and it looks like this, and that's the strongest argument I can think of for keeping game dev out of the pro-AI crowd's hands.
"...Well Dweller is a contrasting companion to many harder/longer games in the genre. Despite having many systems in common, after struggling through a Hollow Knight, the generous and forgiving versions of currencies, trinkets, and checkpoints go down very smoothly..."
@kylethompsondev.bsky.social's games always manage to scratch my metroidvania itch, but I think #WellDweller might be the first one to visually stop me in my tracks with visual spectacle and composition, wow. These creepy cute vibes and Grimm storybook themes are WORKING!