Felix "Xilefian"

Felix "Xilefian"

@xilefian.retrodev.social

Minecraft developer at Mojang Studios Game Boy Advance homebrew developer This is my personal account, everything I say here is from me (Felix) 🌉 bridged from https://retrodev.social/@xilefian on the fediverse by https://fed.brid.gy/

935 followers0 following42 posts

I've been looking into combining C++ consteval with the C23 embed macro and I'm pretty sure I can write a compile time C++ type that converts music tracker files into raw ARM instructions 🤔

Wish the Minecraft Shelf captured more of the experience of putting up a shelf and then being paranoid of it falling off the wall because you're the one who put it up so you know how sketchy those holes you drilled are

I'm very happy about this, and frankly the argument of "young people aren't informed enough" is countered with "then you should be campaigning to improve their education so they can be informed to the level that you want" https://www.bbc.co.uk/news/live/c93kkg37n3kt

bbc.co.uk16 and 17-year-olds to be able to vote in next general election - live updatesLowering the voting age across the UK means around 1.5 million 16 and 17-year-olds will be able to vote at the next general election.

I've been writing a GUI window system for the Game Boy Advance and I wanted to try composition so wrote an Entity Component System I am surprised how much ECS improves the writing and reasoning of even simple UI code Far nicer vs inheritance

I'm quite envious of the Minecraft Java team's opportunity to implement Vibrant Visuals with a clear target of "this is how Minecraft looks" Minecraft's technical design has so much opportunity for very novel solutions, and the ingenious art direction of Vibrant Visuals wants for that

I was testing some Minecraft changes just now and panicked because a large village seemed to spawn with no villagers 😱 I was racking my brain over what could have broken Minecraft villagers, but then I heard a "Hrrrm"; turned around and a nitwit was staring at me for being a dorkus

I have a definite philosophy difference between writing Java and C++ The C++ I write focuses on containers: how is data stored and accessed My Java code, meanwhile, focuses on encapsulation: how are methods interfaced with

Java Edition's entity attributes continue to impress me. I've been experimenting with what can be done and my prototype of "trigger a breakpoint if attribute FELIX > 1" has much flexibility in how the player triggers it Absolutely no effort required from me other than the if statement

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