Pavel Djundik
Pavel Djundik
@xpaw.me
Programmer, data miner, creator of @steamdb.info 🌍 https://xpaw.me
3.8K followers96 following296 posts
New Source2 Viewer release featuring: - GPU driven rendering and meshlet culling - Support for modern Source 2 lights like omni2 and barn - Live rendered thumbnail view - Visibility (VVIS) cluster view - AnimGraph2 animation playback s2v.app#changelog
Source 2 Schema Explorer, generated from automatic game dumps: cross references, search by name, metadata, offsets, switch between games. s2v.app/SchemaExplor...
You can now walk in Source 2 Viewer. Full release notes: github.com/ValveResourc...
Pavel Djundik reposted
There's always a person that figure out how to fix a bug in winforms two decades ago (and the bug is still not fixed two decades later...) www.codeproject.com/articles/Add...
Pavel Djundik reposted
Any time you interact with Windows apis, you have to write a novel. A lot of this work should help us eventually move to a better UI framework like www.pangui.io or something, I hope.
Valve added a button to report chat messages in Steam, and in less than a week, @steamdb.info's bot account got locked. Very cool.
I've collected a bunch of information about the new @steampowered.com hardware (from various media; credited) and summarized it in the updated blog post: steamdb.info/blog/steam-h...
Pavel Djundik reposted
Valve has announced three new hardware products expanding the Steam Hardware family, all scheduled to launch in early 2026. Read more here: https://steamdb.info/blog/steam-hardware-2025/
Pavel Djundik reposted
It's currently not possible to view issues in the @github.com mobile app because they can't handle their own deprecations. Embarrassing.
Valve confirms Ricochet 2 🫨 * This is basically a response to mod 'Team Fortress 2 Classic' steamcommunity.com/games/354506...
@davidanson.bsky.social hey i hit your blog and some of the code blocks seem unreadable in dark theme here dlaa.me/blog/post/99...
Pavel Djundik reposted
I've got @cloudflare.social to sponsor Workers for steamstat.us, it's pretty cool. The status json is stored in the KV, and I've now added SSR support, which means page load is faster and you can see the status without JS (rendering the canvas graphs still requires js though).
Full code if you want to see: github.com/SteamDatabas... My backend code generates the status and writes it to workers kv with rest api, it used to be served by my server and then cached by cf.
Stability of Debian let me down a little bit today, I've updated @steamdb.info to trixie and that went smoothly, but then DNS queries started failing after a few hours. Caused by resolved bug introduced in June: github.com/systemd/syst... Usually debian packages are way behind.
New trademark for "Steam Frame" has been registered for new computer hardware uspto.report/TM/99370857
There's a reference to TF project in the source1import code, that means Valve are trying to import S1 assets into Source 2. This is still assuming that TF actually means Team Fortress. noticed by @gabefollower.com