YamSoft

YamSoft

@yamsoft.bsky.social

Developer of Crystal Camellia Lover of Rabbits Eater of Pizza

16 followers9 following41 posts

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Howdy, I'm developing a retro-rpg heavily inspired by games like JRPG masterpieces Final Fantasy III, Bravely Default, and Sea of Stars. If you're interested, give me a follow. I'll be updating as often as I can.

While working on one of the areas I realized one of my NPC's looks like Sans Undertale from behind... The game is now cancelled. I'm so for real and serious right now.

Had an awesome idea for a gameplay mechanic and if I can't find a way to implement it I'm gonna delete the project. (I won't.) If I can implement it though, this game's whole battle system is gonna SLAP (but if I don't it'll slap anyway i promise, trust)

Happy I've made so much progress on this lately. (Not even kidding, beating Bravely Default put me into RPG overdrive mode for a bit.) Though I still wouldn't expect this game to be done this year lol

Last post for today. I thought of a method for naming the elemental spells that, if I can be a bit full of myself for a sec, I think is pretty damn cool. If you're able to tell what I did here, you're cool too.

Happy Early birthday to the best Final Fantasy and one of the greatest games of all time.

Wario64@wario64.bsky.social

FF9 25th Anniversary website is up jp.finalfantasy.com/ffix25th "FF9, which was released on July 7, 2000, will celebrate its 25th anniversary in 2025. We are preparing various projects, including merchandise and collaborations to commemorate the 25th anniversary, so please look forward to it!"

I really feel like I cooked with the capstone light ability. Animations are pretty much done. Now to think of actual names for all of them, then moving on to world construction! #Indiedev #RPG #IndieRPG

Most skill animations are almost done...I can't wait to move on to the next phase. Even once I finish this batch of animations I know I'll have more to make for special enemies later on, but for now, I'm nearly done with animations.

(i forgot to add some tags oopsie daisy) #indiedev #JRPG #IndieRPG

YamSoft@yamsoft.bsky.social

Here's a peek at the music of Crystal Camellia! With a quick snippet of the normal battle theme, boss theme, and a cutscene theme. Composer: Ittsu ©Gotcha Gotcha Games Inc.

Here's a peek at the music of Crystal Camellia! With a quick snippet of the normal battle theme, boss theme, and a cutscene theme. Composer: Ittsu ©Gotcha Gotcha Games Inc.

80% of my free time has gone towards working on the game lately. I know I should take a break so I don't burn myself out but I'm too motivated right now. Not a bad problem to have, all things considered!

When casting a spell you'll be shown a series of buttons on a wheel. Once you press the first button, it'll spin. The closer you get to pressing those buttons on time, the more damage you can deal. #Indiedev #indieRPG #JRPG

(Obviously the spell names, damage numbers, and all other things you see here are subject to change. I won't have an enemy named "Big stupid test guy" in the final game...most likely.)

I got a lot done in the animation department today. I'd say animations for all of the attacks are basically 90% complete. (It only took me almost a year)

If I had to guesstimate, I'd say the game is like... 10% done Animations are taking a long time, mostly due to procrastination, I'll be real. But I'm finally almost done with those. Once I am, I'll drawing up the world map and some starting areas as well as making the enemies to inhabit those areas

First look at the battle screen. Heavily inspired by Final Fantasy I-III. The currently active party member is evident by whoever has stepped forward, as well as if their portrait is raised or not. #JRPG #Indiedev #Indiegame #IndieRPG #RPG

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