Steven Yau

Steven Yau

@yaustar.bsky.social

🕹️ Game Maker Geek and UK Games Angel investor 👔 @gather_town (prev @playcanvas / @snap, @King_Games, @Playfish and @EA) ☕️ http://ko-fi.com/yaustar

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Almost 200 pages of game dev resources including: 🧑‍🏫 pitch decks 📢 marketing 🎨 art assets 🖥️ programming tools 🗣️ conference talks 🔎 job searching/careers 💰funds and more! 👾

This information hasn't always been straightforward to find talking to some teams who are starting out, aren't always aware of what's available in the UK. This is my attempt at bridging that gap 👀

Really happy to sponsor events like this! 🎮 These events and more are much needed to help our industry grow. Can't wait to see what gets showcased! #IndieDev #GameDev #GamesIndustry

Brilliant Indie Treasures@brilliantindietreasures.com

🔥 We've got Sponsors! 🔥 Sponsors help make Brilliant Indie Treasures possible! First, we'd like to introduce Steven Yau creator of the #gamedev megadoc! This is a list of gamedev tools, assets and resources: https://stevenyau.co.uk/gamedev-megadoc

Slowly making progress through my book backlog 📚 "Thinking in Bets" by Annie Duke covers how often we wrongly link results with the quality of decisions made to get there and the need to separate decision making quality from outcomes.

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We often hyper focus on individual results and outcomes instead of looking at our decision making over a longer period regardless of the outcomes.

In Netflix in No Rule Rules, they also talk about how each person has virtual 'chips' (budget) that they can make bets on decisions/projects with. Their performance isn't judged on a single outcome but from the aggregate and requires 'zooming out' from individual results.

Slowly making progress through my book backlog 📚 "Thinking in Bets" by Annie Duke covers how often we wrongly link results with the quality of decisions made to get there and the need to separate decision making quality from outcomes.

Success doesn't always mean that good decisions were made yet we often quickly cite that as the reason for success. And inversely, failure doesn't mean that decision quality was poor.

Almost 200 pages of game dev resources including: 🧑‍🏫 pitch decks 📢 marketing 🎨 art assets 🖥️ programming tools 🗣️ conference talks 🔎 job searching/careers 💰funds and more! 👾

People’s memories and judgement are unreliable, especially under pressure The Checklist Manifest covers the research to add checklists in hospital surgeries that significantly reduced complications when used 📖

• A 5 step checklist for putting in a central line reduced infection rates from 11% to 0% during a 10 day period • Good checklists need practice and iteration to be useful. They are reminders, not guides • A team checklist gives them an opportunity to confer/raise issues Read more: amzn.to/3TOz47D

This looks like a better version of my #gamedev toolkit megadoc and it's community funded! Check it and help contribute 👀

Alanna Smith@alannamode.bsky.social

We’re gonna leave the games industry better than we found it 😤 Introducing DNA CODEX: The GameDev Library 🧬 📚 ongoing, always growing, digital archive for all 💸 COMMUNITY-FUNDED and freely accessible 🫡 curated + maintained by DnA Creative (us!) dnacreative.notion.site/codex

Finished Boss Fight Books Shovel Knight! 📖 Really great insight on their creative process and collaboration as a team. But this page hit pretty hard on how close they were money wise and wondered if there was an alternative. Eg funding, grant or even an advance #gamedev

Looking for a games job?👾🔍 Many game companies host their job openings directly on platforms like Workday and Greenhouse I made a tool to search for jobs on these platforms with Google X-ray and shows roles posted directly from the companies themselves! labsofaweso.me/find-a-job/ #gamedev

Steven Yau reposted

Did you know that the 1998 Tiger Electronics Pokedex has unique monochrome sprites that have never been extracted? I was considering making a Pokedex app for the Arduboy and trying to dump the ROM. Would anyone use this? Or even want to help me with reverse engineering?

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