YAWP Games is a small (me, myself & I) Indie Game Studio.
Working on:
* Hexstride: https://store.steampowered.com/app/4661890/Hexstride/
* Isoterra: Isometric Open World survival (https://store.steampowered.com/app/3436430/Isoterra/)
🔥 Just dropped the free prototype of Hexstride
🎯 A hex-grid tactical roguelike; your movement patterns trigger abilities.
⚔️ Move to fight. Fight by moving.
🕹️ Play free: yawp-games.itch.io/hexstride
💨 Wishlist: store.steampowered.com/app/4661890/...#indiedev#roguelike#gamedev#ebitengine
Got 100 wishlists for my new RunePact game!
It's a still long way to go from here, but it's a start!
#gamedev#indiegame#indiedevstore.steampowered.com/app/4614330
Implemented a multi-group item/skill stats. Now a single passive or an item can have both unconditional and conditional bonuses.
#gamedev#indiegame#indiedev#runepact
Before writing a single line of PikoCI I decided it would not be YAML. Spent time writing pipelines in HCL to see how they'd look. They looked better. That was enough.
dev.to/xescugc/why-...#cicd#devops#golang#hcl
Wrote about why I dropped NATS, Kafka and RabbitMQ from PikoCI and replaced everything with a single gRPC stream. The queue was just a doorbell anyway.
dev.to/xescugc/why-...#golang#grpc#devops#cicd
PikoCI v0.7.0 is out, the security and compliance release.
Approval gates, audit log, OIDC/OAuth2, secrets masking in logs, build report export, worker team isolation.
dev.to/xescugc/piko...#cicd#devops#golang#selfhosted
No Docker-in-Docker. PikoCI has first-class services, ephemeral processes that start before your tasks and stop after, guaranteed.
Wrote about how it works and why it matters.
dev.to/xescugc/serv...#cicd#devops#docker#golang
PikoCI v0.6.0 is out.
New pipeline views: Graph with toggles, List view with job tree and logs, Resources panel, version tracking, and resource version status dots. Also migrated the frontend from Backbone to Preact.
dev.to/xescugc/piko...#cicd#devops#golang#selfhosted
Building PikoCI, a self-hosted CI/CD that runs as a single binary. Inspired by Concourse, simpler to deploy.
Follow along for releases, architecture decisions, and dev updates.
pikoci.com#cicd#devops#golang#selfhosted#opensource
My upcoming game has a Steam page now!
It's mostly a stub, but perhaps you might get interested already? :D
Wishlist it if the description sounds compelling for you.
store.steampowered.com/app/4614330/...#gamedev#indiegame#indiedev#pixelart#rpg
🎯Balancing a roguelike is a 4-way tug-of-war:
Drops ↔ Crafting (what's the better path to gear?)
Mobs ↔ Power leveling (does the curve actually scale?)
Pull one too hard, the other three break.
Iteration is the only path.
#gamedev#indiedev#roguelike
🛠️ Tried to add all 6 material tiers to Hexstride in one update.
Surfaced too many bugs. Cut scope to Iron only, the rest will come gradually.
#gamedev#indiedev#roguelike
⚒️ Reworked Hexstride's loot economy.
Item drops are up — but raw materials are rarer now.
Two paths to gear: drop something useful, or craft what you actually want. Crafting is the deeper path. Every tier of gear gets real investment now.
#gamedev#indiedev#roguelike
Working on the T1 boss fight.
I'm playtesting tonight:
Venom pool spawns where slime jumps FROM
Splits on death: spawns 3 mob groups
Exit kill boss + all mobs
Might be too brutal, will tune
🎮 yawp-games.itch.io/hexstride
🛒 store.steampowered.com/app/4661890/...#gamedev#indiedev#roguelike
You can re-create legendary spaceships like Void Seeker in NebuLeet if you find the right parts and place them accordingly!
#gamedev#indiegame#indiedev#pixelart
🔥 Tomorrow. Hexstride drops for free.
🎯 A hex-grid tactical roguelike with no attack button — your movement triggers your abilities.
Move to fight. Fight by moving.
🕹️ Free prototype on itch.io + Steam wishlist — links tomorrow!
#gamedev#indiedev#roguelike#pixelart#hexstride#ebitengine
🎮 First gameplay trailer for Hexstride is here! Move to fight. Fight by moving.
🗡️A hex-grid tactical dungeon crawler where your movement IS your combat. Every step matters.
🔜 Steam & itch.io coming soon!
💬 What do you think? Drop your feedback below!
#gamedev#indiedev#indiegame#roguelike
🎮 First gameplay trailer for Hexstride is here! Move to fight. Fight by moving.
🗡️A hex-grid tactical dungeon crawler where your movement IS your combat. Every step matters.
🔜 Steam & itch.io coming soon!
💬 What do you think? Drop your feedback below!
#gamedev#indiedev#indiegame#roguelike
🚀 Hexstride is getting closer! Just finished setting up the Steam and Itch.io pages 🎉
Still in active development 🔧, no full launch yet, but the store pages, descriptions and screenshots are all coming together 🧩
#gamedev#indiedev#indiegame#ebitengine
Hexstride now has sound! 🔊
Chiptune music + 31 retro SFX, all made in FamiStudio.
Here's the hub theme and there is a "softer" version for the
#indiedev#gamedev#roguelike#ebitengine
The moment you port your game to Android and realize you've accidentally built yourself a handheld. Now I can test it all day. Goodbye productivity, hello Hexstride. 🤣
#indiedev#gamedev#roguelike#ebitengine#android
Hexstride now runs on Android!
Touch input, UI scaling, the whole thing.
Still early but it works (video at x2 speed) 🎮
#indiedev#gamedev#roguelike#ebitengine
🎨 Character Info got a glow-up in Hexstride.
Cleaner stats, nicer bars, and it actually matches the rest of the UI now 👌
#indiedev#gamedev#roguelike#ebitengine
Hexstride now runs on Android!
Touch input, UI scaling, the whole thing.
Still early but it works (video at x2 speed) 🎮
#indiedev#gamedev#roguelike#ebitengine
Did a LOT of things, this is one of those.
Added a live dungeon background to the title screen of Hexstride. Every run is a different seed, so it's never the same twice. 🎮
#gamedev#indiedev#roguelike#indiegame
I'm back!
After juggling a few unfinished projects, I finally decided to commit to Hexstride, a hex-grid tactical dungeon crawler.
Stay tuned! 🎮
#gamedev#indiedev#hextride#dungeoncrawler#indiegame
NebuLeet is on 45% discount!
Program your units, build a fleet, trade, research, and engage in deep tactical combat in this RPG-strategy hybrid
store.steampowered.com/app/3024370/...#indiedev#indiegame
Another NebuLeet patch is live!
The character editor, protagonist mode, new content - it's all there
store.steampowered.com/news/app/302...#gamedev#indiegame#indiedev