ZanderK

ZanderK

@zanderkepler.bsky.social

Creating a multiplayer sci-fi-fantasy dungeon game called Recursive Riftfall. https://store.steampowered.com/app/2962260/Recursive_Riftfall/ Discord: https://discord.gg/QYycqzrFKF #IndieDev #GameDev #ProceduralGeneration #Liminal #LiminalSpaces

2.3K followers692 following470 posts

Realized yesterday I got shadow-banned on reddit day 1 of next fest for making too many posts with my game link (which wiped out my reddit ad too). So much for marketing during next fest! #IndieDev #GameDev #NextFest

Free Playtest Update v1.06 #IndieGames #GameDev #Gaming -Fixed some issues where the ship would be prevented from taking off from a dungeon -Fixed an issue with some server racks vaults not spawning orange-tier loot -Tried to fix an issue where server rack loot would sometimes not be interactable

DevNote 31: Did a lot of work on making an actual dungeon environment, fixed/improved some minor things related to enemy spawning, some traps, the generator, etc. Also did some investigation into performance losses. #IndieDev #GameDev

DevNote 30: Have made a bunch of QOL improvements and capabilities to the dungeon generator and the enemy AI. The AI was especially convoluted and had many symptoms of the biases I had when creating it, rather than being something truly versatile. #IndieDev #GameDev

Any other #IndieDev people just not have any festivals to enter? "This indie game did great because they entered 20 festivals" you hear. Ok but on the schedule I see "Steampunk Cat-Idler Fest" and "Female Developers of Northwest Scandinavia Fest" coming up. I don't really slot in anywhere...

It was really nice tonight to have implemented a few failsafes into my AI, and have it actually work 'accidentally'... I generated a dungeon and then realized my little guy normally standing around had reverted to the default state I intended of just trawling around. #IndieDev #GameDev

DevNote 29: Lots of updates to the dungeon generator to make it more consistently interesting instead of randomly awful. Visual updates to the lighting. And some significant updates to the existing AI that were pretty easy to integrate because of the node graph I built it on. #IndieDev #GameDev

For #ScreenshotSaturday, here is the debug console spouting foreach loop data for a bug I spent a few hours trying to fix, only for it to have been the variable was initialized outside the loop instead of inside. #IndieDev #GameDev #Agony

DevNote 28: Have done lots more playtesting. Today I pretty much took my dungeon object spawning process from 97% complete to 100%. I can replicate complex spawning behavior like I could before without the convoluted setup it used to need. #IndieDev #GameDev

I am so sick and tired of nonsense bugs. Getting null reference exceptions running Debug.Log(gameObject)? For real Unity?? Then what's running the code?? #Unity #IndieDev #GameDev

DevNote 27: Hours and hours and hours of hunting down and fixing game-breaking network desync bugs found hiding in random edge cases, like what happens when you leave the game while your body is being sucked into the respawner after you've already been respawned once #IndieDev #GameDev

DevNote 26: Not a ton of time spent this week. But, lots of audio polish. I did some multiplayer play tests by myself and identified a ton of critical bugs, fixing most of them. A real playtest with real people - first since February - is soon I think. #IndieDev #GameDev

DevNote 25: Worked some kinks out of the respawn process, and compiled a ton of sound effects, and wrote a bunch of code to streamline playing them in the right scenarios. #IndieDev #GameDev