The latest #Zandronum 3.3 beta is finally out! Support for multiple sector tags, new ACS and DECORATE features, and more: https://zandronum.com/forum/viewtopic.php?f=55&t=11584
Zandronum
Zandronum
@zandronum.com
Leading the way in newschool multiplayer #Doom online: Zandronum combines client-server online multiplayer with the modding power of #GZDoom. š bridged from ā https://mastodon.gamedev.place/@zandronum, follow @ap.brid.gy to interact
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Check out the new website we have in the works... https://zandronum.com/newsite/index.php
A new beta of #Zandronum 3.3 has been released, addressing issues from the previous build: https://zandronum.com/forum/viewtopic.php?f=55&t=11520 #Doom
This week in #Zandronum: some fixes and tweaks following the beta earlier this month. https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/6eb487e62d34...9c7fa2cfd010 #Doom
The first beta of #Zandronum 3.3 is now available! There's a lot of new stuff in 3.3, and now they're ready for testing. https://zandronum.com/forum/viewtopic.php?f=55&t=11508 #Doom
The full changes of 3.3 so far: https://wiki.zandronum.com/Version_history/3.3 Found bugs? As always, post them on the tracker: https://zandronum.com/tracker
This week in #Zandronum: Zstandard compression for in-game traffic, CheckScript ACS function, sv_requireskulltoscore, custom per-map win/lose intermissions, fixes https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/832625b0700b...6eb487e62d34 #Doom
#Doomseeker 1.5.3 has been released, fixing a tooltip focus issue and a Qt 6 bug. https://zandronum.com/forum/viewtopic.php?f=8&t=11507 #Doom
Check out #TombFetus, a standalone arena shooter by @drpyspy.bsky.social built using #Zandronum that just had its first release: https://pyspy.neocities.org/tf/
Last week in #Zandronum: more bot improvements, puff backports, bug fixes https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/4d1fea8514d6...832625b0700b?from_project_id=1309 #Doom
and a couple of small backports and a lot of bugfixes and cleanup. https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/e8b7e77c2fe6...4d1fea8514d6
#Doomseeker 1.5.2 has been released. It adds the ability to display custom game mode names for #Zandronum servers, alongside some fixes. https://zandronum.com/forum/viewtopic.php?f=8&t=11501 #Doom
Last week in #Zandronum: drastic increase to the player class limit, fixed actor angles when resetting maps, and fixed the 'centerview' console command sometimes breaking with client prediction https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/c34601595099...e8b7e77c2fe6 #Doom
This week in #Zandronum: BUSY script flag from UZDoom, BotScript commands to move up/down, automated Linux AppImages, netcode improvements, and bug fixes https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/10b16591ad9b...c34601595099?from_project_id=1309 #Doom
This week in #Zandronum: W I D E R O N U M is achieved with 21:9 support, pufftid for LineAttack, more fixes. https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/7604bedc1d98...10b16591ad9b?from_project_id=1309 #Doom
This week in #Zandronum: backported vid_activeinbackground and a fix for vid_maxfps. https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/a76b91c2386e...7604bedc1d98 #Doom
Check the wiki for the full changelog so far. https://wiki.zandronum.com/Version_history/3.3
The only official packages are available from https://zandronum.com/download - you can also build it yourself: https://wiki.zandronum.com/Category:Build_guides and we will be more able to help you if you encounter problems. But if those enthusiastic about Flatpak can't make it work there, we're [ā¦]
Zandronum 3.2.1 has been released, a minor update adding the new sv_printconnectionmessages CVar and some fixes over 3.2. https://zandronum.com/forum/viewtopic.php?f=8&t=11430 #Doom #Zandronum
It appears John Romero namedropped us on TikTok https://www.tiktok.com/@romerogames/video/7519228175092567318
The @osuosl needs your support! For us, they provide CI runners for foss.heptapod.net, which we use for our Linux and ARM64 automated builds - a drop in the ocean compared to the vital services they provide for countless other open-source projects. https://osuosl.org/blog/osl-future/
And it's here: #Zandronum 3.2 is finally released. No social media site could contain its full changelog, so go straight to the forums: https://zandronum.com/forum/viewtopic.php?f=8&t=11370 #Doom
This week in #Zandronum: the very final tweaks to 3.2, marking the conclusion of about three and a half years of development on this next version. Check back here soon... https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/59da3b6b928c...7934480d32ed #Doom
This week in #Zandronum: more fixes and tweaks. Happy Easter! https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/90c8d2b24b3c...59da3b6b #Doom
Last week in #Zandronum: some more fixes and tweaks ahead of 3.2's slowly nearing release! https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/ad3679e9711a...90c8d2b24b3c #Doom
A new #Zandronum 3.2 beta has been released, featuring some fixes for regressions from the previous beta, and some other tweaks: https://zandronum.com/forum/viewtopic.php?f=55&t=11367 #Doom
This week in #Zandronum: mostly fixes for some bugs spotted in last week's beta, and compatibility with building using the upcoming CMake 4.0. https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/d709c31e065f...bf55b4285ffc #Doom
The latest, and possibly last, #Zandronum 3.2 beta is released! At this point we're totally feature-locked, and close to release! As always there's a LOT in this beta, so check the forum thread for more information: https://zandronum.com/forum/viewtopic.php?f=55&t=11365 #Doom
For a list of all of the changes in 3.2 so far, the full change log is available on the wiki: https://wiki.zandronum.com/Version_history/3.2 Please report any issues to the tracker: https://zandronum.com/tracker
The latest, and possibly last, #Zandronum 3.2 beta is released! At this point we're totally feature-locked, so get testing and help us find any remaining bugs! As always there's a LOT in this beta, so check the forum thread for more information: https://zandronum.com/forum/viewtopic.php?f=55&t=11365
This week in #Zandronum: the rest of that flag refactor, fixes, tweaks, and more fixes! https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/f8f6a38e1a3e...d709c31e065f #Doom
This week in #Zandronum: - backported INVENTORY.ALWAYSRESPAWN actor flag - most of a large flag-related refactor - fixes fixes fixes https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/13cf673a130d...f8f6a38e1a3e #Doom