Sebastián Franchini

Sebastián Franchini

@zebes.bsky.social

🎨Illustrator. 📼Old stuff appreciator. 🕹Retro game enjoyer. 📜Fan of writing checklists. For business: zebes.art@gmail.com

309 followers56 following64 posts

Little rant, maybe my artist friends will relate: 1) No matter what (visual) project you work on, you'll end up having someone (client, excutive, etc) doing everything they can to make your artistic work look as BAD as possible. They will try and undo every little cool idea you may have proposed.

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7) Of course we need to eat, so we work with clients and studios and groups of people. And then we are drained from those, and we just want to sleep or go outside, not stay and keep working on personal stuff after being exhausted. (ok maybe some of you weirdos do that, I can't, and I envy you).

Little rant, maybe my artist friends will relate: 1) No matter what (visual) project you work on, you'll end up having someone (client, excutive, etc) doing everything they can to make your artistic work look as BAD as possible. They will try and undo every little cool idea you may have proposed.

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5) So basically, when you're working on that GREAT PROJECT©, it is very likely that the artistic voice in the final product won't be 100% yours. It'll be probably be a very nerfed version of your actual abilities and taste. And people won't know that, and you need to be at piece with it.

6) So we (yes, me too) should try to work on our little stupid things every once in a while. Even if it's just doodles or a small series of simple images. It'll be the only time where we can try stuff without people forcing us to take the previous, safe, harmless, derivative route.

Little rant, maybe my artist friends will relate: 1) No matter what (visual) project you work on, you'll end up having someone (client, excutive, etc) doing everything they can to make your artistic work look as BAD as possible. They will try and undo every little cool idea you may have proposed.

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3) Most clients or studios will commend how brave/bold/clever certain media is (comic pages, animation sequences, narrative illustrations) WHEN THEY ARE ALREADY PUBLISHED AND DONE BY SOMEONE ELSE. But with you? Please make it as standard as possible, don't take risks, don't make the weird idea.

4) Maybe the only exception to this is dealing directly with the client, they know you, and (usually) they're an individual. Some of my best clients are individuals, they have clear ideas about "what to show", but they 100% trust my judgement when I suggest what would look cool. Find those clients.

Little rant, maybe my artist friends will relate: 1) No matter what (visual) project you work on, you'll end up having someone (client, excutive, etc) doing everything they can to make your artistic work look as BAD as possible. They will try and undo every little cool idea you may have proposed.

2) This will happen in a majority of projects. That cool shot with a unique angle? Change it to the boring one. The sequence with a series of dramatic color changes? Revert to the vanilla colors. Detail/minimalistic shots to give the eyes a break? Slap a detailed BG on every single one of them. Etc.

Sebastián Franchini reposted

Hey folks! Thanks to some bills and accidental overdraft fees, my bank account balance is currently in the negatives.. Woo! I'm opening up some #EmergencyCommissions for both my #CharacterPortraits and #PokemonArt, starting at just $80 USD! Please DM me here or on my Ko-fi if you're interested 🙏

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