zeoperdise.bsky.social

zeoperdise.bsky.social

@zeoperdise.bsky.social

Indie game developer SIGNOS: AI Robot Builder — demo out now on Steam Build a robot. Program its AI. Watch it fight. Full release Nov 10, 2026

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Over 100 people have played the SIGNOS: AI Robot Builder demo! Before Steam Next Fest → now: Demo players: 33 → 105 Wishlists: 175 → 327 Really happy to see people finding my game and giving it a try. Thank you! #SteamNextFest #indiegame #gamedev

I spent quite a while choosing the BGM for the robot builder and AI editor in SIGNOS: AI Robot Builder. I wanted something that wouldn't distract you while thinking, but would still stick in your head. Ended up choosing "GENTLE WIND" by Takashi Waraya. #indiegame #gamedev #SteamNextFest

Steam Next Fest is incredible! SIGNOS: AI Robot Builder just passed 300 wishlists! English is now the most common wishlist language, followed by Japanese, Russian, and Chinese. Amazing to see my little indie game reaching players worldwide! #indiegame

Making your AI smarter doesn’t always make it stronger. In SIGNOS: AI Robot Builder, every logic tile uses CPU processing power. Add too many decisions, and your robot might run out of time to act. Free demo available during Steam Next Fest! #indiegame #gamedev #SteamNextFest

Steam Next Fest is here! SIGNOS: AI Robot Builder is taking part! Build your robot, design its AI with logic tiles, and watch it fight. No controls during battle. Your strategy decides everything. Try the free demo on Steam! store.steampowered.com/app/5097530/ #SteamNextFest #indiegame #gamedev

store.steampowered.comSIGNOS: AI Robot Builder on SteamIt moves the way you built it. It wins the way you built it. Assemble the 18cm-tall autonomous hobby robot “SIGNOS” and program its behavior logic with flowchart-style “Thought Tiles.” No controls dur...

Meet Haru, Rei’s childhood friend in SIGNOS: AI Robot Builder! She helps Rei build robots and design their AI. A little stubborn, but she believes in Rei and his robot Legacy more than anyone. #indiegame #gamedev #SteamNextFest

Meet Rei, the 14-year-old protagonist of SIGNOS: AI Robot Builder. He's a quiet kid who fights with Legacy, a robot built using old parts left behind by his late father. It may be outdated, but to Rei, it's more than just a machine. #indiegame #gamedev #SteamNextFest

A powerful weapon doesn't mean much if your robot can't hit anything. In SIGNOS: AI Robot Builder, you don't just choose the weapons. You also program the AI that uses them. Getting into range, aiming, and firing all depend on how you build its logic. #indiegame #gamedev #SteamNextFest

Added 26 Steam achievements to SIGNOS: AI Robot Builder. Implementing them in the game was one thing. Registering all 26 in Steamworks was another. Names, descriptions, icons... one by one. Not difficult, just surprisingly tedious. 😅 #indiedev #gamedev #indiegame

A robot with gatling guns on both arms — basically a fixed turret. In Chapter 3 of the story in "SIGNOS: AI Robot Builder," you face Gou's Pluto Fort and its overwhelming firepower. Trade shots head-on and you'll be Swiss cheese. But gear this heavy comes with weaknesses. #IndieGame #IndieDev

Your first robot in SIGNOS: AI Robot Builder is an outdated machine called Legacy. Its AI memory has just 20 slots. Not much room for clever logic, but that's the challenge: making the most of what you've got. #indiegame #gamedev #Steam

Updated the SIGNOS: AI Robot Builder demo for Steam Next Fest! After tweaking part stats so many times, some preset robots ended up with broken balance. I've reworked the presets and added checks to catch these issues. Hopefully no more surprises before the festival. 😅 #indiedev #indiegame

Build your robot. Program its AI. Watch it fight. I'm developing SIGNOS: AI Robot Builder, where you design your robot's behavior using Thought Tiles. No controls during battle. Your strategy decides the outcome. Free demo available now on Steam! #indiegame #gamedev #SteamNextFest

A faster robot doesn't always win. In SIGNOS: AI Robot Builder, one of your story opponents relies on speed. But speed alone isn't enough. Your AI needs to make the right decisions, too. Sometimes, a better strategy beats better hardware. #indiegame #gamedev #RobotGame

11 days until Steam Next Fest! SIGNOS: AI Robot Builder is joining! I’ve been fixing bugs and improving the demo based on player feedback. Still a few things to polish before the event. Hopefully without breaking anything. 😅 #SteamNextFest #indiegame #gamedev

Same robot. Different AI. Different fight. In SIGNOS: AI Robot Builder, you build your robot’s AI with “Thought Tiles” before battle. Once the fight starts, you just watch. If you lose, changing the AI can change the outcome. #indiedev #gamedev #indiegame

The AI can now tell a wall from a destructible obstacle. In SIGNOS: AI Robot Builder, outer walls used to be detected as obstacles. I added “Wall” as a separate search target, so the AI can react differently to each. #indiedev #gamedev #indiegame

I reworked the teaser for SIGNOS: AI Robot Builder for Steam Next Fest. The game itself is fairly quiet and methodical—build the AI, then watch it run—so for the trailer I leaned into the flashy side: robots, weapons, and battle effects. #indiedev #gamedev #indiegame

The SIGNOS: AI Robot Builder demo just passed 1,000 free licenses on Steam. …but only 22 unique users have actually launched it so far. Free licenses and actual players are very different numbers. I knew that, but seeing the gap this clearly is still surprising. #indiedev #gamedev #indiegame

Heavy equipment can make your AI slower. In SIGNOS: AI Robot Builder, more weight means fewer actions per turn. So even with the same CPU, a heavy build may fail to finish its logic and carry processing into the next turn. More armor and firepower isn’t always better. #indiedev #gamedev #indiegame

In SIGNOS: AI Robot Builder, you can’t really blame bad luck when you lose. Same robot, same AI, same opponent = same result. Even weapon spread uses a fixed seed. Lose, change one Thought Tile, run it again—and see what changed. #indiegame

Got a localization pitch for SIGNOS: AI Robot Builder — with a twist. They offered to translate the Steam store page into Turkish for free, no strings attached. It’s live now. I’ll watch the response before deciding whether full Turkish localization makes sense. #indiegame

Updated SIGNOS: AI Robot Builder demo! New expressions/backgrounds, battle effects, touch-friendly AI tile connections, better fast-forwarding, sharper 3D battles, plus bug/performance fixes. Thanks for the feedback! store.steampowered.com/app/5097530/... #indiedev #gamedev #indiegame

store.steampowered.comSIGNOS: AI Robot Builder on SteamIt moves the way you built it. It wins the way you built it. Assemble the 18cm-tall autonomous hobby robot “SIGNOS” and program its behavior logic with flowchart-style “Thought Tiles.” No controls dur...

A tutorial in SIGNOS: AI Robot Builder said “around 5 degrees.” But players actually need to set it to exactly 5 degrees. I removed “around”… then had to fix the same wording in 12 other languages. One tiny change, 13 languages to update. 😅 #indiedev #indiegame

I've been polishing the SIGNOS: AI Robot Builder demo. Over the past two days, I fixed blurry 3D battles on high-resolution displays and added more character expressions to the story mode. The game is complete, but there's still room to polish the details! #indiegame #gamedev #indiegame

Since releasing the demo for SIGNOS: AI Robot Builder, I've been polishing the early game. I added more character expressions, improved attack effects, and updated the Steam screenshots and video. The core game is done, but I still want to give players more reasons to keep going. #indiegame

In SIGNOS: AI Robot Builder, the story mode teaches you enough to build an AI that can fight. It doesn’t teach you how to build a strong one. That part comes from experimenting, losing, and rebuilding. #indiegame #gamedev

Why I'm not shipping in September, even though the game is basically done: I had 13 wishlists. Launching into that means nobody hears about it, and launch day only happens once. So I'm sitting on a finished game for two months — using them to fix where players get stuck. #indiedev #gamedev

One thing I didn’t expect after releasing the demo: I thought I’d be busy replying to feedback and bug reports. Instead, most of the response is silent — wishlists, playtime, impressions. Releasing a game is quieter than I imagined. #indiegame #gamedev #indiedev

The most time-consuming part of this project wasn't the AI or the logic system. It was checking how the parts look together. 10 heads, 9 cores, 10 arms, 11 legs, all different sizes and attachment points. Over 300 joint combos, checked by eye. Nobody will ever notice #indiedev #gamedev #indiegame

Bought #gladiabots after hearing it compared to mine. Genuinely good, and on sale now. The tutorial design was the useful part. Teaching logic-building before someone knows what logic does is hard, and it handles it well. SIGNOS: AI Robot Builder store.steampowered.com/app/5097530/...

store.steampowered.comSIGNOS: AI Robot Builder on SteamBuild the robot. Design the tactics with Thought Tiles. Then just watch. Assemble the 18cm-tall autonomous hobby robot “SIGNOS” and program its behavior logic with flowchart-style “Thought Tiles.” No ...

The very first wishlist for SIGNOS: AI Robot Builder came from someone in #estonian. I have no idea who you are. But knowing this thing got found by someone that far away, before anyone else, is still one of my favorite moments of the whole project. Tere, Eesti #indiedev #gamedev #indiegame

Someone on Japanese gamedev Twitter featured SIGNOS today and compared it to Carnage Heart — a PS1 game where you program robots and watch them fight. Never played it. Didn't own the console. But being placed in that lineage feels good. #indiedev #gamedev