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it’s worth underlining that the amount which a modern live game is not this is directly the result of devs fighting inch by inch, for months if not years, against the guy at every corporation who demands an explanation for why you aren’t doing this at all times

Morgan Johnson@poormojo.bsky.social

No joke. I think this is the most important video I have ever seen about mobile games. This guy breaks down how this game psychologically profiles you, and makes the game harder or easier in order to show you ads

I’ve had this thought locked in ever since I read that story like a decade ago about how a shareholder at one of Nintendo’s meetings seriously proposed “you could add micro transactions to make Mario jump!”

a few korean games did implement day-based loadout rentals, don’t think any of them ever really took off, though. for the amount of friction it takes to spend money online, people would rather it be a larger amount for a cooler item or nothing at all. hence, every wedding dress being 19 bucks