TTRPG GMs and Players. How would you feel about the GM auto rolling the player's skill checks. Where players only speak about what they want to do, and you make hidden rolls, and narrate the results?
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TTRPG GMs and Players. How would you feel about the GM auto rolling the player's skill checks. Where players only speak about what they want to do, and you make hidden rolls, and narrate the results?
3 reposts2 likes
Partial compromise I use is the 'rule of two'. In a D20 system it would become the 'rule of eight' or maybe ten. You are allowed to assume an automatic two per die on a D6, or an auto-8 on a D20, without rolling. If that's enuough to succeed, GMs can just include the success in the narrative without
having to call for a roll. Also useful for NPC search and stealth rolls - you can 'roll' for them and get an adequate result without giving them away by rolling dice. Also handy for 'passive perception', 'passive streetwise', 'passive sense magic', 'passive sense Force or whatever else might come up