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"We only used diarrhea at the start of baking the cake. There's no diarrhea in the final cake product." Literally what these devs sound like.

Feel like not enough people called out Expedition 33 for this and then it won a ton of awards. And now its an uphill struggle because game companies know if its good enough they still win.

I'm always confused about posts like these. What's the connection? The game had one ai texture made or bought from God knows where when many didn't know about how harmful it is. It won awards because it's a good game and other devs do that not because of e33 but because they don't want to pay others

If their new game still has it, by all means. But people going "damn I hated that expedition 33 shit" wouldn't affect anything anyways. People hated microtransactions from day 1 and they're still here

It shouldn't have qualified for awards. We rewarded cheaters and then question why we have a cheater problem. And they knew and lied about it until they got caught. If they have actually grown from the situation, cool. But don't make excuses for their past bad actions.

The only reason I even gave them a cautious squint instead of a complete write-off is because the timeline for "we were fucking with it early and missed something" lined up with how everyone ever was doing that with early genAI...and then every other company started using the excuse.

The further away from 2019-2020 it gets, the less that excuse works, but they still think they can use it. My situation is "I'm watching you" regarding Sandfall, and "you fucking donkey" for everything that uses said excuse now.

The excuse stopped working after a well known game used it. Any game after that should've learned from this mistake and not used AI, and if it they did, purged all gen AI content.

The whole entire point of placeholders is that they look shitty enough to stand out as a placeholder so no one forgets to replace the placeholder with final revision art. Generating art good enough to slip by isn't "creating placeholders," it's just "using the slop machine, hope no one notices 🤫"

What additionally sucks about commercial LLMs, which literally no one needs & are vastly indefensible, is that it poisons the well for discourse in STEAM-contexts where it's use & applications used to be celebrated (protein-folding sims, enemy NPCs, photoshop magic-lasso tool shit, etc).

totally! my point was only that LLM's are erroneously squatting the 'AI' label - such that people are at risk of retaliating against games that simply have NPC enemy AI. maybe 'gen.ai' could be the differentiating nomenclature to denote that difference though.

It's a huge bummer for me that the Amsterdam game is contaminated with genAI. I was really looking forward to it. At least ill have more time for other games

AAA games are incredibly expensive to make, and developers are going to use every tool they have to try and bring development costs down. Getting mad about developers using AI in any capacity makes about as much sense as getting mad about them using procedural generation. It depends on how it's used

If it affects the final quality of a game or movie in a meaningful way, that's one thing. But people were also mad because Supergirl used image generators to quickly test out alternate versions of a character's hair in concept art, something that shouldn't affect the final product at all

Or the new Spider-Man using an image generator to make what was probably a quick scene lighting test. They shouldn't have released it in the art book, but as a way of quality getting a feel for the lighting of a scene, I don't see the harm.

if one of those tools is a machine fueled by theft, avoiding the game altogether makes plenty of sense even if it weren't theft, even if it weren't environmentally destructive, why would I play a game that wasn't made by people?

I don't care if it's fueled by hypothetical copyright infringement as long as they're not actually committing copyright infringement. If you're worried about the environmental impact, it probably matters more whether the company has an extensive work from home policy, and how well the game runs.

"why would I play a game that's not made by people" also applies to procedural generation. Gen AI isn't a 1:1 with procedural generation, but it's analogous: you're exerting control over how something is generated without being directly involved in making it yourself. If done well, it's totally fine