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Free demos help small developers reach players who might never discover their games otherwise. If copying becomes a serious problem, developers may stop releasing them. Faster reporting of copied assets and stronger protections for original work could help.

Fortunately, I haven't had any experience with vibe-coded clones of my game, but I totally agree with next fest getting oversaturated. When I participated in February my game was totally buried, and this current next fest I have no idea what to play because there's so many games.

Yeah, there's that. Then there's also the ones jailbreaking games from their private equity captured clutches to preserve games before they get perma'd off the internet. Knife cuts both ways i guess.

PC Gamer@pcgamer.com

EA's free-to-play, early access Skate reboot can now be played offline and in private servers with custom maps—but not by EA's doing. "Honestly didn't realize how big this was going to be," modder zee_x64 told PC Gamer over Discord this week. "We were just doing it for the love of the game."

Considering their lack of will to filter games in the past years (well, except Italian artsy experiences), Steam will probably up the price for submitting a new game at some point. Hopefully they exempt devs/publishers they already know and validate from that, but still bad news for small indies.

Same reason they fall for any other kind of AI scam - they don't realise it's not the game they thought they were buying until it's too late

They think it will pay out. It won't, anyone that likes/uses AI is dumb. Also water is wet, Nazis are evil, the Earth is round, and Christianity is a cult that wants to control every government.

Yeah I don't think Steam gets nearly enough flack for just letting these things, and so many other scam-adjacent "games" onto the platform over the years. It seems like Steam barely enforces its own rules and the AI content stuff is just the latest example.