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shouldnt be too hard, my plan is to have a thing that you just drop into any threejs project and have an instant "map" for your game, still not quite where i want it to be regarding easy customization for that though

Well that's something I'd really love to test. Please do keep us posted. If it works in any three.js project it'll work on Rogue Engine. Sometimes I just copy/paste random examples in a component and with a few tiny adjustments it works, so this shouldn't be any different!

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