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shouldnt be too hard, my plan is to have a thing that you just drop into any threejs project and have an instant "map" for your game, still not quite where i want it to be regarding easy customization for that though

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Well that's something I'd really love to test. Please do keep us posted. If it works in any three.js project it'll work on Rogue Engine. Sometimes I just copy/paste random examples in a component and with a few tiny adjustments it works, so this shouldn't be any different!