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Ok, this one was tougher than I expected. This week I worked on implementing the spear throw in-game. It turns out that doing it in 2.5d so that it looks decent is not that easy :D Also, you can have a peak of my first corporial enemy - the spider. #indiedev #gamedev #indiegame #survival #goth #hunt

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I think it needs a couple more frames where the spear actually "point down" just before landing on the target. At the current state, it seems like it'll land "flat".

Thank you for feedback! I think it's a really good point. I struggled with the trajectory quite a bit... I can't decide if it should be pointed more vertically at such a short distance but I agree that something about it still looks a bit flat. Maybe like... 10 deg more would do the trick.

Trajectory is something that change a lot depenting of the distance so it may be really tricky to animate it by giving it a feel of "realism" in all scenarios. But you're still doing an amazing job!

If I'm ever in a scenario where I need to throw a full spear at a spider, I'm using the spear on myself. The game looks sick btw, working in a tricky perspective for sure, and you're doing a great job with it.

Thank you so much! There are two important aspects to consider in this situation: 1. She's an Australian :D 2. In this world, throwing yourself on a spear would simply bring you back to the start of the nightmare. No other way to escape the spiders than through them.