Bitrunner

Bitrunner

@bitrunnerdev.bsky.social

Solo indie developer with AAA programming background. I worked on both Dying Light games, Warframe and Soulframe. Creator of Dusklander. #GameDev #IndieDev #SoloDev #PixelArt

391 followers107 following271 posts

What's more spooky than giant spiders in dark forest? Dusklander allows you to outsmart their venomous asses by building a secure spike wall base. Cozy place in spooky world is what this #WeirdTober is all about! #WeirdDays #indiedev #survivalgame #goth #basebuilding

Spiders are menacing but not big fans of fire. My favourite thing about spooky season is the contrast between the unwelcoming world outside and coziness of a warm and safe place. This is what this year's #WeirdTober is all about! #indiedev #indiegame #survivalgame

Testing breathing and exhaustion sounds. ASMR WARNING! Do you think it should be louder compared to footsteps? #indiedev #survivalgame #sfx #voiceover

Is there a better way to celebrate the spooky season and #WeirdTober than fighting giant spiders dressed in goth outfit? #survivalgame #indiedev #indiegame #dusklander #goth #spookytober

Did I ever tell you what the definition of insanity is? Parry animation set is finally done. Another 88 hand pixelated frames are behind me ^^ #pixelart #animation #dusklander #survivalgame #goth #parry #parryit

Sneak peek of the block, parry and counter attack system. Sustaining the shield costs you light, but well timed parries are completely free. Only skill is required. #indiedev #survivalgame #goth #indiegame #parryit

I know some of you must be tired of my run animations on grey background so... This time the final result of running in all 8 directions in-game ^^ IT'S FINALLY DONE! #pixelart #goth #running #survivalgame #indiegame #indiedev

Two more angles done. Back diagonal perspective this time. Just one more animation and I'm finally done with run cycles! #pixelart #running #animation #goth #indiedev #indiegame

The other day someone asked me "How are you going to support other outfits for your protagonist?" Well... When I animate her I always draw the base body first and then apply cloth as another layer. Adding new armors should be easier this way. #pixelart #indiegame #goth #indiegame

Recently I worked on water filtering in Dusklander so I'd like to showcase the entire process from scratch to getting clean water. #survivalgame #indiegame #indiedev #dusklander #goth #water #primitivetechnology

Working on run animations for 8 directions is a rather time consuming process... So to keep myself motivated I'm going to post all angles here regularly. Enjoy the right cycle first! :) #pixelartㅤㅤㅤ #animation #gamedev #indiedev #goth #run #runcycle

Implementing this creature and its behaviours took me a while but I'm quite happy with this little skittish hybrid :) Enjoy the video that shows various attemps to hunt the elusive Duskling! #survivalgame #indiegame #indiedev #goth #hunt #dusklander

A little sneak peek of a little neutral creature I've been working on recently. Dusklings are fairly easily spooked so hunting them is going to require some finesse or accuracy and a well timed throw. I know they're cute but hunting means survival here. #survivalgame #indiegame #indiedev #creature

Did I ever tell you what the definition of insanity is? It's drawing 8 directional pixelart animations for the game you develop solo. 144 hand drawn frames and at least 10 points of sanity lost but it's done finally. Behold all throw angles! #pixelart #indiedev #indiegame #goth #animation

Yes, you'll be able to throw most weapons in Dusklander. It's nice to be back to making content for the game instead of promo content for the reveal at last^^ #indiedev #gamedev #pixelart #goth #indiegame #survivalgame #axe #throw #animation

I haven't shared any new content for a while because I was busy with game's reveal. But I actually have something cool to showcase - basics of my melee combat system :) Each consecutive strike of the combo deals more damage. #indiedev #gamedev #survivalgame #goth #combat #indiegame

I announced Dusklander yesterday and as usually I'm not sure how to feel about the results. I am getting wishlists and it's more than for my first game but also probably not enough for it to be a hit. On the other hand it's still super early so I shouldn't overthink it... #indiedev #gamedev #reveal

The announcement of my survival game is going to happen on May 20th. Only 6 days left... I must admit I'm a little nervous about it. Anyway, here's a sneak peek of my key art. Stay tuned for the announcement trailer :D #indiedev #solodev #gamedev #survivalgame #indiegame

It's the last animation I needed for the announcement trailer. I'll probably go quiet for a week or two doing final preparations and putting together a trailer. Then I'll drop the Steam page with big announcement news. Stay tuned! ^^ #indiedev #gamedev #pixelart #run #survivalgame #indiegame

Testing some new content. A new mechanic - mining and also a new armor crafted from chitin shells. Better protection than her default dress for sure. #indiedev #gamedev #mining #animation #indiegame #pixelart #survivalgame

A little change of scenery this time. I'm working on the opening scene for the game. A little voice over sneak peak too! What do you think? Does it remind you of anything? #indiedev #gamedev #indiegame #survivalgame #awakening

Foundations of my combat system: Parry & Counter. Timing can be a little tricky for charging enemies but once mastered it's really satisfying. Don't feel sorry for the moth. It picked the fight. #indiedev #gamedev #indiegame #survivalgame #parry #counter #moth #combat

A little sneak peek of another strange creature inhabiting this dark place. Is it moth? Is it ram? Who knows... #indiedev #gamedev #pixelart #survivalgame #indiegame #goth #blonde #moth

First attempt at combat mechanics. Parry using a magical Light shield followed by a counterstrike when the enemy is stunned. Still a long way to go to have it working in-game but the animation is always a crucial fist step :) #indiedev #pixelart #indiegame #goth #parry #animation #survivalgame

Just a quick follow up to my previous post. This is the final implementation of bloom and highlights that I came up with. I'm leaving the values as they are for now ;) I'm really happy with the way her hand light looks now. #indiedev #gamedev #lighting #indiegame #goth #blonde #bloom

I need your opinion on this one. I modified how the light sources glow (Hope's hand light, fire and sparks). They now feature a Bloom effect that's supposed to make the light more visually striking. Do you think it looks better this way? #indiedev #gamedev #survivalgame #bloom #indiegame #goth

I've spent way too long iterating it but I'm finally happy with the result. The final version of spear hunting and harvesting loot from a spider enemy^^ Not all spiders are gonna be impaled by a single throw. The proper combat is coming soon ;) #indiedev #indiegame #survivalgame #goth #hunt #gamedev

I wasn't exactly happy with the first version of this spear throw so I tried to make it better. I changed a couple of things to increase the impact and make it feel more powerful. The spear trajectory was the most tricky to get right #indiedev #gamedev #indiegame #survivalgame #goth #spider #hunt

Ok, this one was tougher than I expected. This week I worked on implementing the spear throw in-game. It turns out that doing it in 2.5d so that it looks decent is not that easy :D Also, you can have a peak of my first corporial enemy - the spider. #indiedev #gamedev #indiegame #survival #goth #hunt

Back to tradition when I'd post raw character animations without gameplay context. I'm working on the hunting mechanic and this spear throw is the first animation I'm going to need :) #pixelart #goth #blonde #indiedev #gamedev #spear #throw

100 days ago I created this project and started cooking. I had no idea if anyone was going to like it back then... Now to celebrate 100 days of development I'd like to share a video that shows everything I've implemented so far :) #indiedev #gamedev #survivalgame #survival #goth #blonde #indiegame

Important update this time: Cooking! You can cook while sitting safety at the campfire and chill out a little. What's more relaxing than cooking some marshmallows over the fire? ^^ Or... you can leave it at the stick and come back once it's done. #indievev #gamedev #cooking #survivalgame

I know it's an early stage of development but I want to get the mood right from the start. Voice Over is a really important part of it so here's the first ever Voice Over test of my protagonist. What do you think? #indiedev #gamedev #voiceover #goth #protagonist #survivalgame

This week I focused on animation and visuals task. I added transitions to sitting by the campfire. It's gonna be a safe place for you to cook and craft items. The ambience doesn't change yet but it's going to reflect that safety soon. #indiedev #gamedev #survival #goth #blonde #survivalgame

A quick update this time, because the last one wasn't actually complete without this feature.You can now replenish your Light at campfires by absorbing their power. It banishes the Shadows for a while... Until the Light starts to fade again. #indiedev #gamedev #solodev #survival #light #shadow #goth

You start to notice them after leaving the safety of your campfire. Shadows drifting aimlessly in darkness. They circle around you like vultures then your light begins to fade. They dissolve in your ring of light but what happens when it goes out? #indiedev #gamedev #survival #goth #light #shadow