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All the talk of decomps lately is reminding me of this old (2003) article from back when it was still a novel technique, from the team who did the GBA Phantasy Star collection without access to the original games’ source code: queue.acm.org/doi/10.1145/...

queue.acm.orgNo Source Code? No Problem!: What if you have to port a program, but all you have is a binary?: Queue: Vol 1, No 6Typical software development involves one of two processes: the creation of new software to fit particular requirements or the modification (maintenance) of old software to fix problems or fit new req...

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I had no idea the actual devs had done a writeup about it; the closest I saw before this was one of the lead Digital Eclipse people at the time talking a bit about it, also making a mention of how the audio ended up taking most of the cart space. bsky.app/profile/lanc...

The Dude@lanceboyle94.bsky.social

Here's a little blurb about it on the website of then Digital Eclipse guy (and later Code Mystics founder) Jeff Vavasour, who worked on 1's emulation on this, where he talks a bit about why no 4. cpmarchives.classiccmp.org/trs80/mirror...