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I love the revamping of Game Developer but am tired of all this engineers first - this is what games are - stories. game != engine (for you nerds) Also... the every game has to be a totally new thing, that new mechanics are required versus a good version of something is just lazy and exhausting.

Game Developer@gamedeveloper.bsky.social

One of the biggest questions in 2024 was if developers should move on from Unity and other proprietary engines, and if so, how? At GDC 2024, developer Rez Graham made a case for building your own engine, outlining the available tools, as well as some pitfalls #GDBestof2024

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1000% agree. At the end of the day, I’m writing an engine because as an engineer it’s something I enjoy, but holy hell I’d never reach for it for an actual, serious game. More good stories and perfected mechanics over new rendering pipelines please!

So my view is I am starting more back into game dev, but I look more at Unreal due to it's acess to it's market, the amount of guides and how easy I feel I can get started Though of course cause it older, and have heard about"Gdot?" (forgot the name) I just wanna tell a story!

I agree, been a lot more tech focused than design focused lately across the game dev media... Plus nobody seems to be talking about some stuff with Indiana Jones that is very old school that designers have needed for a while IMO

I get the engine argument because small games that rely on many preset components *or whatever (idk anything)* can feel similar, but needing new mechanics feels weird. Sometimes just creating a new story and environment, polishing what was already there is just what I want from a game.

And yes I know this is just covering a talk - but guess what writer - hope about you do something new? Why did you use words here? I've seen that before? Why didn't I need a new mechanic to read this? Where is my novel technology?

In theory "episodic" gaming should be a perfectly viable thing. Take existing engine and assets and mechanics and lore, and tell a new story. Books and film do this all the time. TV series are defined by it - it's in the name! But despite many valiant attempts, nobody's made it work in games.

Sequels upon sequels of successful brands is episodic though, but in the way TV shows have different series. People just aren’t as invested in “episode 2” as they are GAME 2.

Game design is sooo important but realistically no one outside of industry really cares from what I’ve found. :( Also hard agree on the thought that everything has to be new being somewhat damaging. Tropes can be friends!