for a project the size of Godot, this is about as good as you can reasonably get. if you prohibit AI entirely, it'll just lead to people not disclosing it, which is worse for the engine in the long run. please consider the realities of maintaining a FOSS project this size before blasting them.
I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.
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