Bluesky itself *exists* because people broadly understood that social media then, as with AI now, was having a wide variety of negative effects on society. So teaching people about less damaging approaches had a lot of value and has been effective in giving millions of people better alternatives.
After a year and a half of development, I'm pleased to finally be revealing my indie game, AURATITAN! A fast-paced hybrid between a movement platformer and a Co-Op run and gun where you use mystical elemental "Auras" to expand your moveset! #indiegame#gamedev#godot
demo coming soon!
this position is untenable. security requires ai use. they don't see it yet. they think it's optional, that you can make a best effort to avoid ai and be ok.
you won't be.
you have to deliberately use ai if you want a project like godot to survive contact with attackers (who are using ai).
for a project the size of Godot, this is about as good as you can reasonably get. if you prohibit AI entirely, it'll just lead to people not disclosing it, which is worse for the engine in the long run.
please consider the realities of maintaining a FOSS project this size before blasting them.
I see some concerns raised about Godot's policy on contributions using AI.
TL;DR: Godot isn't vibe-coded.
As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions.
Godot doesn't include AI features nor intends to add any.
If Majora's Mask taught me anything, it's that the absolute coolest thing in a video game is when the little dude does a flip
#gamedev#indiegame#godot#n64#lowpoly
There's a godot PR that will give you nearly unlimited shader customizability at high maintenance cost. It will allow you to implement a lot of new effects that godot can't do now and fix a lot of current rendering problems without a need to fork the engine
It will be a very important PR for godot
I've got a #SuperMarioBros3 remake I've been making in Godot after deciding to take a break from making Proxima, I think it has a lot of potential!! I've nicknamed it Super Mario 3Dux.
#supermario#gamedev#retrogaming#nintendo
Hey There!
Currently adding more to ByteBlaster ahead of the major release build coming soon! I can’t share too much right now, but I thought this exchange might be nice to show off
What do you think of the gates?
Follow for more ByteBlaster!
#gamedev#indiegame#devlog#godot#dialog
Good morning/afternoon/evening, everyone. I'm just dropping this URL here real quick. A student came up to me as I was eating Breakfast today, and offered me to sign a petition against HB-759 here in the state of Kentucky,
and high schools at the public level here in the United States. I have signed the petition myself. If you are opposed to HB-759 and only if you live in the state of Kentucky here in the United States, here is the URL to sign the petition against HB-759. Wishing everyone a wonderful day, today!!!
Good morning/afternoon/evening, everyone. I'm just dropping this URL here real quick. A student came up to me as I was eating Breakfast today, and offered me to sign a petition against HB-759 here in the state of Kentucky,
a piece of legislation set to be passed by our state congress that would prevent any transgender individual from applying for a teaching certificate, in the processing preventing transgender individuals from teaching in Elementary schools, middle schools,
New updates for my interactive guide about tweens!!!
Very excited about this one because it explains whats the deal with "if tween: tween.kill()"!
There are now 15+ fun pages that covers almost everything you need to truly understand #Godot tweens, for free!
qaqelol.itch.io/tweens#GameDev#Dev
#Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
New weapon for Moulder, my Pikmin and Monster Hunter-inspired action game.
Crush bones and bonk heads with the Mallet.
#Moulder#Godot#GodotEngine#gamedev#indiegame#indiegames#Pikmin#CrueltySquad#ULTRAKILL#MonsterHunter#Soulslike#screenshotsaturday
Here's me totally screwing around within the first 20minutes of importing the model into Godot. I love these clouds but obviously they can't be in every level, lol.
#Godot#gamedev#IndieGame#IndieDev#PixelArt
Since there's a big influx of new bsky users I should probably re-introduce my game!
This is my #indierpg inspired by PS2 classics and some modern stuff too. It has a focus on characters with unique functions. I am making it in the #godotengine. Hope you think it's neat!
#gamedev#indiedev
Introducing Erro, ByteBlaster’s Hero!
He woke up amnesiac in a dump in a mysterious cyberworld. He searches for his purpose, helping programs he meets, while fighting off strange enemies. Little goober; good-natured, sometimes gets into trouble.
#gamedev#indiegame#devlog#godot#madeingodot