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It’s seeing it as an input device but no key commands going through. Unity says keyboard is technically not supported on iOS but I’m sure it’s possible! docs.unity3d.com/Packages/com...
docs.unity3d.comSupported Input Devices | Input System | 1.0.2
It’d probably work if you implement pInvoke hopks for querying GCKeyboard from C# and register a custom input device. developer.apple.com/documentatio... docs.unity3d.com/Packages/com...
developer.apple.comGCKeyboard | Apple Developer DocumentationAn object that represents a physical keyboard connected to a device.
Another solution would be to listen to keyPressed / keyUp in UiApplication / UIWindow
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