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dont really think you could summon the energy of like caravan events online. so what do folk actually want? anything better than "show either my steam friends or the best players in the world"? exhaustive player stats? some gaudy gem that throbs and glisters to inform you that you are now Bronze IV?

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I just want daily or weekly rankings. Something for me to hop on and have fun seeing who's got the best score this week. Maybe some kind of weekly challenge with modifiers like a certain ship / bluerev mission stuff. If you wanna go really wild, I could see an in-game arcade akin to DBFZ working.

i planned for bluerev to have a daily challenge mode on launch but fell out of love with the idea really quickly, couldn't get it away from a "running a bad build in an action roguelike" feeling

I can respect that. For me that's part of the fun. Like for example, I have quite honestly never played Buckler Dee, so it could be neat to be forced to play it and develop routes. I do not think this would feel good as a daily mode thing. A week would probably feel better, to feel less fleeing.

It'd also help if it was in a game with multiple optional stages or bosses to further spice up the runs... this kinda sounds like a roguelike mode, but I think the fixed nature of the elements is an interesting wrinkle. More like a Matsuri / Campaign arrange than a one time roguelike run.

a friend was kinda remarking on the last thing yesterday in a similar manner. on one hand it's disappointing to think that it would probably "work" bc it feels shallow to people who have developed strong intrinsic motivation, but i think there is an underlying gap there outside of the arcade context

the ability to watch good replays doesn't create the path to perceiving improvement or understanding skill and dedication. it's very different imo to actually see players at different points in the journey struggling it out in real time. i've really loved watching waiwai streams this year bc of that

obviously that's not to say i think "rankings" are like the best choice or whatever (though i can certainly think of games that use systems like that), in fact with a scene at the barcade and someone at home to bounce off of i believe even in a solitary genre like this the social experience is best

but it's hard to convey that to people who are just trying it out for the first time. maybe that's what online really needs, live spectating like the new versions of vf5. hahaha

I think the obvious answer is "Twinkle Star Sprites 99". I'm sure there's a non-insignificant market for a battle royale shmup with clear visuals, cool music, and deep mechanics.

One could also imagine a coop mode with like 10 players and enemies that get both more numerous, agressive and resistant as the player count increases, forcing them to strategize. Bonus point if player ships have different speed/shot/utility and have complementary roles.

The only thing I can think of is some sort of seasonal or weekly challenge, but that would mean constant updates or some sort of rotation of stages. Other thing is make game with stage editor and allow users to share stages, mario maker style. Both seem like immense undertaking for quite niche.

90-sec caravan game with a funny enough theme that Ludwig tries to beat NL's score the online feature that matters is "stream-friendly"