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cosmo
cosmo
@cosmo0.fr
Jeux sur Switch, rétrogaming et shmups // www.cosmo0.fr
293 followers311 following3.8K posts
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Videogames is the creative field where creatives are least recognised, most of the time their names are hidden away on the finished product. This is obviously deliberate on the industry's part but the audience enables it when they fail to care about the people who make this stuff.
sorry i need to publicly be a hater for a second but what do you mean the giant 230k+ signature save mass effect petition is only about the IP and not the devs that were laid off
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Vandal Hearts is, was & shall always be the most fun SRPG ever made in my eyes. No grinding, no repeat maps, no praying for rare drops. Just a game with a start, an end, and a load of cool, unique set pieces in-between that you play through. Also some secrets Learn about or reminisce here👇
What a game! gamesfromtheblackhole.wordpress.com/2024/01/21/v...
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NEW OPPORTUNITY: Short fiction writer? Love the world of Heaven's Vault? ... then come play in the waters. We're looking to commission 20 short stories set in the Nebula for a new anthology. Paid, obvs. Full details and a link to the form on the blog: www.inklestudios.com/2026/10/24/t...
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www.arcadearchives.com/title/?s=&pl... Holy f(*k. In the last 12 months we've had 10 Namco games that have literally never been ported to anything, ever. Armadillo Racing, Outfoxies, Cyber Commando, Gee Bee etc The previous year we got literally un-dumped Namco VS System games🤦♂️
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It's #WishlistWednesday. Wishlisting is free, so if you love shoot 'em ups that look like they were made in the 80's, wishlist here: store.steampowered.com/app/3584730/...
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out now globally: Cotton Reboot High Tension! (PS4/5—Switch), Rocket Studio's original sequel to Cotton Reboot: a new second player-character, both more and less insane pachislot-esque screen vomit, two soundtracks by Hiroyuki Kawada & YMCK, etc (they advertised a Steam release too but ¯\_(ツ)_/¯ )
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out today on the JP Switch eShop https://store-jp.nintendo.com/item/software/D70010000126112 in addition to replacing all of Motoaki Furukawa's music, they've also made numerous additions & tweaks to base & scoring systems, bosses, stage layouts, added simultaneous 2P, etc
Pixel held a 10th-anniv event over the weekend and sure enough, they announced a new version of Horgihigh, with all-new music, revised gameplay, etc 🇯🇵 the new music's by SAKI, a trumpeter who's popular in the VGM performance scene & has written for Cotton Rock'n'Roll, Touhou Gensou Mahjong etc
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this week's Console Archives title: Raiden Project (PS; JP version only), Seibu Kaihatsu's Raiden + Raiden II two-pack these were admirable ports for their time, but Hamster's promised authentic Raiden II reissue has been MIA for years and I worry they're offering this as a consolation option...
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Ooh, this week's Console Archives release is pretty interesting- Raiden Project, the PS1 double-pack of Seibu Kaihatsu's Raiden and Raiden II with a cool 3D background for its menus! www.youtube.com/watch?v=tXjS...
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this week's Arcade Archives title: Ace Driver: Victory Lap, the successor to Namco's recently-reissued F1 racer Ace Driver, now featuring more than one circuit https://www.youtube.com/watch?v=dR-qPAQsQ3c as always, the 4p split-screen multiplayer functionality's exclusive to ACA2 (PS5/Switch 2)
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Replying to @kimimithegameeatingshemonster.com
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this is (probably) price anchoring. the reason microsoft has leaked "$1,200–$1,800" to the press now is that when they announce it at $1,199, people will go 'hmm. not as bad as I thought' instead of 'lol no'.
'the price of the [Xbox] Helix console has internally been projected to cost consumers between $1,200 and $1,800, unless Microsoft decides to subsidize the cost' -Game Pass planning major overhaul (a la carte) -next-gen handheld by 2027 holidays, console 2028 holidays fortune.com/2026/10/20/t...
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Why do we keep on doing this? Praising a 'small core team' for a game with 1100+ people in the credits is incredibly misleading. This PR narrative hurts, hides the massive shadow workforce of outsourced developers and testers, and sets impossible standards for actual indie teams.
Star Wars: Galactic Racer was made by a core team of 75 people. "What we wanted to do was keep that core small, smaller than perhaps you might have done in the past, and scale capacity and capability with what we call distributed development." https://bit.ly/4hT02qg
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Touhou EoSD New Classic's getting Switch 1+2 physicals in Japan, out Dec.17: game, stickers, reversible sleeve with classic EoSD cover design, & some sot of Marisa-themed print item that, I would guess, might present like the ancient pre-2002 omake files? https://www.youtube.com/watch?v=_Tg3kxX64DY
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Same goes for Wizardry series. Responsible for birthing or influencing half the games industry. (Missing branch - Influence over Portopia NES that leads to birth of Japanese ADV and VN genres). [CREDITS - Taigen Moon/The Cellar]
I think a lot about how the Ultima series helped to invent/popularize RPGs, first-person games, immersive sims,and MMORPGs, and yet basically has 0 modern relevancy.
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I didn't know that I would ever get the word "defenestration" in a review, but here we are. youtu.be/yaTUxl3B_KQ
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DEMO Update Ver 0.6.6 Adjusted enemy placement and other elements in Caravan Mode to make it easier to maintain chains. Other minor adjustments. store.steampowered.com/news/app/450... #RagingBlasters2