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Don't be afraid to let your players decide where to go next. Be adaptable, if they go where you don't expect them, have some back up flexible plan (or pull a random enemy out of the book and figure out how to spring it on them.)

Engage all of the senses when describing what the characters are experiencing. Mention a little something about what they see, hear, touch, and smell -- maybe even taste. And then add in a little bit from beyond the typical five senses: chronoception, proprioception, or nociception.

I usually write down a list of sights, smells, etc. But man, you could abuse this advice hahaha. "As you walk into the chamber, the smell of charred bodies overwhelms you. The taste-" "Oh my god, you can stop there."

don't be afraid to take it easy and hand out pregens to players. Pregens are often simpler, and can help minimize questions directed at new GMs about characters. They really help with the growing pains associated with learning a new system. (I love pf2e's iconics for this so far).

Be honest with your players. If you need a minute to read up on a spell or a creature statline, or to think about a ruling or how to respond to something they did, just tell them and ask for their patience. They'll most likely be understanding. I've been GMing for 10 years and still do this.

What I definitely do NOT recommend is just making a snap decision or trying to improv your way out of it. It works for some GMs and that's great, but in my experience, and especially for newer GMs, it causes more problems than it solves. Take your time and think it through.

If you're in a tense scene or in combat and need to conserve momentum, what I often say is: "We'll do it this way for now, and I'll look up the actual rule later when I have time." Very handy for keeping things moving and stopping people from losing interest while you search rulebooks and/or wikis.

Outside of buy my book my best tips are as followed: Its just a game, get out of your own head Do not improv whole sessions, dont over prep is not the same as dont prep at all. Dont get married to any particular plan or plot you have COMMUNICATE EXPECTATIONS BEFORE THE GAME EVER STARTS!!

Another thing I'd say is break some of the GM shibboleths you hear endlessly parroted. Most are there for good reason, but trying it for yourself let's you know whether or not it's a good rule for you, and why that rule of thumb exists in the first place.

You are not solely responsible for producing the Fun at your Table, the other Players have a role in this too. Focus on creating interesting *situations* without a single, lonely solution. The best laid Prep of any Referee rarely survives contact with the Players 😅