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While this quote made a lot of sense in its context, in an era where the scope and capabilities of games were extremely limited especially in their ability to capture the appeal of other mediums, I think wholesale adopting this idea does undersell what games have become.

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It's easy to harp on an imaginary developer for the imaginary crime of not consuming enough niche or "outside media" (with the definition of outside media usually changing to include the special niche interest of the one reflecting on the quote...)

It does feel a little moot in an era where it's just as easy to access a PDF of ancient Chinese literature as it is to access a 50 hour indie CRPG released the same week. If you treat niche interests like something to be collected...

Then I feel like your engagement with media is going to end up just as shallow as someone who didn't care to look outside their comfort zone in the first place. I think nowadays it's more important to follow what inspires you, instead of trying to accommodate some invisible "balanced media diet."

I feel like you've really put into words my problem with a lot of these "you MUST consume *insert media here* to make good *insert medium here*" arguments. People shouldn't consume media just to consume it or because people said they should if they want to be a good artist. Going outside your-

This is also true of cinema, music, art, etc, though. It's not about how limited games are or what they've become, it's that if you only draw inspiration and appreciation from one medium or realm of art, you're only seeing the discourses/trends within it, and missing out on a wider perspective.