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While this quote made a lot of sense in its context, in an era where the scope and capabilities of games were extremely limited especially in their ability to capture the appeal of other mediums, I think wholesale adopting this idea does undersell what games have become.

It's easy to harp on an imaginary developer for the imaginary crime of not consuming enough niche or "outside media" (with the definition of outside media usually changing to include the special niche interest of the one reflecting on the quote...)

It does feel a little moot in an era where it's just as easy to access a PDF of ancient Chinese literature as it is to access a 50 hour indie CRPG released the same week. If you treat niche interests like something to be collected...

Then I feel like your engagement with media is going to end up just as shallow as someone who didn't care to look outside their comfort zone in the first place. I think nowadays it's more important to follow what inspires you, instead of trying to accommodate some invisible "balanced media diet."

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I feel like you've really put into words my problem with a lot of these "you MUST consume *insert media here* to make good *insert medium here*" arguments. People shouldn't consume media just to consume it or because people said they should if they want to be a good artist. Going outside your-

Comfort zone is good of course, but like you said, we shouldn't be so focused on some undefined and entirely subjective balance of media, that if you can't achieve, you're apparently a bad media consumer, or a bad artist. I think acting like these things are so objective, will only alienate-

Yea precisely. I think this is the important point, as far as discourse is concerned. New artists can see things like this and become discouraged because they may unfairly judge themselves by that standard. And for an artist that does use a lot of outside media, it's still not very encouraging...