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OK, this debate is worth some actual data. If I’ve got this right, to figure out how many TTRPG creators are full time vs. “have a day job” we need to define a few things, starting with: - the scope of what we count as “working in TTRPGs” - when a freelancer counts as “full time” in TTRPG

Matt Colville?@mattcolville.bsky.social

That's absolutely not true. And it's less true now than at any point in the last 50 years. Look at crowdfunding.

I just scratched together this somewhat suspect semiotic square comparing "full time day job" and "full time game job". I don't think it's very productive and it certainly wasn't made with any sort of data-based input.

I don't quite get semiotic squares in spite of my perverse enthusiasm for them, so humor me if I'm getting this wrong: "Omnipresent people" is me trying to describe the folks who are seemingly at all the game events/online discussions/etc but who aren't game makers.

Yeah, I guess critics/academics/reviewers aren't really on there. Neither are AP people. Though the square can probably be used as-is by swapping out "game design" with "AP doer" or "writin' about games".