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OK, this debate is worth some actual data. If I’ve got this right, to figure out how many TTRPG creators are full time vs. “have a day job” we need to define a few things, starting with: - the scope of what we count as “working in TTRPGs” - when a freelancer counts as “full time” in TTRPG

Matt Colville?@mattcolville.bsky.social

That's absolutely not true. And it's less true now than at any point in the last 50 years. Look at crowdfunding.

I just scratched together this somewhat suspect semiotic square comparing "full time day job" and "full time game job". I don't think it's very productive and it certainly wasn't made with any sort of data-based input.

I don't quite get semiotic squares in spite of my perverse enthusiasm for them, so humor me if I'm getting this wrong: "Omnipresent people" is me trying to describe the folks who are seemingly at all the game events/online discussions/etc but who aren't game makers.

Yeah, I guess critics/academics/reviewers aren't really on there. Neither are AP people. Though the square can probably be used as-is by swapping out "game design" with "AP doer" or "writin' about games".

They don't design games but they spend their time and resources time around games to the point where they can't help but become part of the larger discussion. To the left of them I'd put "volunteers who run game events at cons". Square updated below. Who else might be missing from the square?