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πŸŽ‰ Text Animator for #Godot is out in Early Access! πŸŽ‰ We worked a lot to port the majority of the core features and we're looking forward to what you all create (πŸ₯Ή) while we update and ship new things as frequently as we can!! πŸ”₯ Info & link below!

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Thank you so much Rémi! Doing our best and got so many plans for it (including going from C# to pure C++/GDScript in the future), excited and having fun! 🫢🏻

and of course extra effects (including appearances/disappearances) Plus! We're always there with support and are actively working on it, so expect a future sounds integration, an easy to use interface etc. (battle tested from the Unity version) & more <3

Ahah thanks! It depends! I'd say the C# support is half and half (everything must be public, partial, and inherit from a Godot class to be shown in the inspector etc.), so we had to work around a few things - BUT the core library in C# went smoothly! we'll port to c++ later tho, for these reasons :/

It will be discounted for the entirety of the Early Access so that we can gather as much feedback as possible and support each other to make the best version we can! β†’ You can Grab #TextAnimatorForGodot here (let us know what you think!) : www.febucci.com/tools/text-a... Ciao! 🫢

febucci.comText Animator for Godot | Febucci ToolsAnimate your game texts and dialogues in Godot, by using Text Animator for Godot! Includes a powerful typewriter and much more, now in early access!