Rémi Verschelde

Rémi Verschelde

@akien.bsky.social

@godotengine.org project maintainer & @w4games.com co-founder (he/him). Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen. Also on: @akien@mastodon.gamedev.place.

9.7K followers1.5K following882 posts

Rémi Verschelde reposted

[WIP] Visual exploration for an underwater cutscene :) #wildcosmos #godotengine

Rémi Verschelde reposted

WE WON THE #Godot #WildJam 98!!!!!!!!!!!!!!!!!!!!!

I made a new free web game! You interpret signs from the spirits to answer silly questions!! The spirit can be an other person (like ur friend), so you can test ur spirit communication skills as a team (or play solo too)! it works on mobile and pc! qaqelol.itch.io/psychic-side... #Godot #GameDev

Rémi Verschelde reposted

I think i did it! Responsive card container that works with any Control (as long as they are all of the same size) in less than 100 lines!! #Godot #GameDev #Ui

Exploring some solutions for a potential deckbuilder page (for my free Ui guide)! I'm extending a HBoxContainer, but I think I should try with a custom container instead 🤔 #Godot #GameDev #Ui

Rémi Verschelde reposted

A really fun conversation, this

Knowledge@edgeknowledge.bsky.social

@mikebithell.bsky.social talked to Knowledge editor Patrick Garratt at @gamerepublic.bsky.social in the UK last week about how Vampirium: 1997 grew out of experimenting with Godot and the birth of the "imm-slim".

Rémi Verschelde reposted

Reason and Rhyme has been out for a week! It's a perfect game to play with a friend this weekend, we are approaching 50 positive reviews for the game, thanks to everyone who has played so far! store.steampowered.com/app/4461870/...

store.steampowered.comReason and Rhyme on SteamBirds of a feather solve puzzles together! An online co-op puzzle adventure for 2 friends (or soon-to-be-friends)
Walaber@walaber.com

Would you believe our game is built from basically just 1 texture?

That's a great move for the GameMaker community! Free is nice for sure, but source access is what I find particularly exciting! Congrats @russellkay.bsky.social and team 👏

GameMaker@gamemaker.io

📢 Some exciting news! 🎉 Our upcoming next-generation runtime, GMRT, will be free for commercial use and source avaliable for all non-console platforms! READ MORE gamemaker.io/en/blog/gmrt...

Rémi Verschelde reposted

Burn With Me was nominated as Best Godot Game at DevGAMM Awards! 🎉 store.steampowered.com/app/2954010/... (yes, proudly using #godotEngine for all our games, Burn With Me included!) I'm also coming to the event to showcase the game and meet cool people. See some of you there?

Rémi Verschelde reposted

Thank you. Anywhozits. Enemies now explode into souls of all possible elemental colors in the game: 🟣🔴🔵 There's a tad of lore behind it all. I have a few sprite offsets wonky since I'm reworking the battle spritesheets, too but wanted to show this to you. #pixelart #gamedev #godot

Rémi Verschelde reposted

En dépit d'une actualité anxiogène paralysante, on avance comme on peut: le potichien peut maintenant prendre plusieurs os dans un même tour. Si ce n'est pas déjà fait, allez le féliciter avec une mise en whishlist! store.steampowered.com/app/4717490/... #Godot #indiedev #chien #lettre

Rémi Verschelde reposted

Spin Drive! Bugged attack animation, really. I've been trying to implement some simple combo attacks #gamedev #indiegame #godot

Rémi Verschelde reposted

Input Prompts is the largest collection of glyphs covering a wide range of input devices and platforms. It's also completely free and public domain. 🎮 I want it to be even better though so looking for feedback; what's missing? what can be improved? kenney.nl/assets/input...

Rémi Verschelde reposted

#GodotEngine will support spatial containers in the upcoming 4.8 release and we are excited to see how developers use these new engine's capabilities. Spatial Containers bring new capabilities to XR applications to work in shared spatial environments. Read more: www.khronos.org/blog/openxr-...

Rémi Verschelde reposted

The controls are actually the most unique part of the game (although I guess the setting is pretty unique too?)

Rémi Verschelde reposted

Looking for a couple of commissions, big or small, to top off the month! Jump in my DMs 👐

pins@pinssss.bsky.social

Fresh post about commissions with some sweet recent examples! I mostly do illustrations, I don't really have fixed rates, I like fantasy/pseudo historical things, fun colours, changing styles and all that. My DMs and my mind are open 👐

Rémi Verschelde reposted

🎧🩺 Doctor, the beats are very sick. The Cutting Edge: Roots Of Mutation demo update is live on Steam now! It features a new OST by @rowanyeen.bsky.social, among other fixes and improvements! Browsing Steam Next Fest? Come try a bit of surgery~ #indiedev #indiegame #godot #CuttingEdgeROM

Kenney you dropped this 👑

Kenney@kenney.nl

Last I'll post about this, but Elon Musk disagrees with me. This means I am onto something, and I feel more valid in my opinion than ever.

Rémi Verschelde reposted

Last I'll post about this, but Elon Musk disagrees with me. This means I am onto something, and I feel more valid in my opinion than ever.

Rémi Verschelde reposted

Bunny cliff Having fun with a small 8x8 tileset #b3d #aseprite

Rémi Verschelde reposted

Fully supported in Godot 4.8, we’re working on samples, watch this space!

OpenXR@openxr.org

OpenXR spatial containers are here: an open, cross-platform API for spatial windowing in XR. Apps can switch between a bounded multitasking mode and a full immersive mode, with the system managing placement. www.khronos.org/blog/openxr-... #OpenXR #XR

Rémi Verschelde reposted

Yo. @kenney.nl has done more to support up and coming devs, empower non artists and people starting out with accessible tech than any other single person I’ve encountered. Just wanted to throw that out there for absolutely no reason whatsoever.

Rémi Verschelde reposted

Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games. You've got my support 💖

Rémi Verschelde reposted

Since everyone using Godot is showing off water effects at the moment, I thought I'd share my water shader too. Colour is determined by depth, allowing you to see rock formations below the surface. I add some noise based foam on the surface and ripples in the shallows. #godot #indiedev #gamedev

Rémi Verschelde reposted

Wrote a new thing for the first time in forever! This is a guide to making multiplayer games in Godot, though mostly focused on helping you understand how it all actually works. Hopefully you find it interesting/helpful! #gamedev #indiedev #godotengine sophies.games/blogs/b4352f...

Rémi Verschelde reposted

Take on Me filter in Godot!! Pen-and-ink style compositor effect with real vector polylines. Normal-Driven Hatching and Depth-Based Contours in Godot Compute Shaders. I've had the idea for a while now and decided to try it out. I'm very happy with the result. And it's fast too. #gamedev #godot

Rémi Verschelde reposted

I've released Better Tile Editor v0.3.0 - Seams: break a terrain on purpose - Magic wand selection - Paste preview on the cursor - Several minor bugfixes found by the community If you're a gamedev, you will need this! #godot #gamedev

Rémi Verschelde reposted

Optimised everything! My Godot terrain system is now running pretty hot. 250+ FPS for this. Trees, rocks and the new small plants and grass all lean on the same system. Terrain and water rendering have improved. Also added sky. See below for details... #gamedev #Godot #IndieDev