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Febucci (Federico)
Febucci (Federico)
@febucci.com
Federico, creating games and helping developers do the same ๐ซถ๐ป Godot & Unity // โText Animator for Unityโ // gamedev blog // #unitytips and more. Head of @team.febucci.com website: febucci.com tutorials: blog.febucci.com
1.6K followers71 following117 posts
Febucci (Federico) reposted
๐ฒ Cool! New! Deal! Time! ๐ช We've partnered with @febucci.com and the rest of the crew to bring you a bundle! Now you can get Yarn Spinner+ AND Text Animator for Unity for one low price! It's two great tastes that taste great together! But for dialogue!!! itch.io/b/3815/yarn-...
We released a new tool for Unity! (will port Godot later too!) It's for adding sounds to your dialogues easily, and includes many professionally handmade sounds as well (with new updates coming too) Get Dialogue Sounds Toolkit: tools.febucci.com/dialogue-sou... Cheers! #gamedev #unity #indiedev
Best fit for labels and min/max size ๐ญ๐ญ๐ญ๐ฅน๐ฅน๐ฅน
Development of Godot 4.8 is firing on all cylinders! ๐๏ธ #GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular lightโฆ Too many features to count! godotengine.org/article/dev-...
Febucci (Federico) reposted
Replying to @docseuss.bsky.social
I sometimes wonder if there are any good publishers left because the sheer volume of people I meet who want you to have an already-finished game with perfect art and is a clone of existing successes is so damn high I'm not sure there's any actual publishers DOING PUBLISHING anymore
Febucci (Federico) reposted
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! ๐ godotengine.org/article/godo...
Febucci (Federico) reposted
Proud to announce the next game Vampirium: 1997 Dracula is king of the United British Empire. Kill his enemies and find your own path through a minimalist immersive sim sandbox. Wishlists and retweets massively appreciated (and, you know, massively helpful) store.steampowered.com/app/4035190/...
Among all the industry chaos - it's great to see the @godotengine.org community and foundation making good decisions regularly! Wrote a bit here 'cos I want to remember it: blog.febucci.com/2026/07/godo... Looking forward to support it and see what's next. Cheers!
Febucci (Federico) reposted
The value proposition of working at an AAA studio was that you were trading independence and agency for stability, and that if the game did well, you would keep your job, and if the game did badly, you might lose it. Obviously it wasnโt that cut and dry, but you get it. Now? You just lose your job.
Febucci (Federico) reposted
Damage numbers!! We just published a quick tutorial (first of many!) on how to create them with Text Animator for #unity -> Read it here: blog.febucci.com/2026/04/how-... Cheers! #gamedev
Heyaaa!! Recently someone asked us about a list of text animationsโฆ so we are creating them and sharing them soon!! We also want to collect the animations of the community for everyone to enjoy, so if youโd like to participate, join our Discord! febucci.com/discord hear you soon!!
Text Animator for #godotengine now has disappearances !! We have just released a new version: โ textanimatorforgames.com/godot GDScript and GDExtension rework is in progress behind the scenes too, cheers! ๐ซถ๐ป
Heya! We reworked our entire backend and Discord workflow to ensure that no support request gets lost - while we're able to keep our sanity. I wrote a bit about it here blog.febucci.com/2026/02/how-we-automated-our-new-text-animator-support-workflow/ Letsgooooo ๐ซถ #gamedev #indiedev
Febucci (Federico) reposted
๐Text Animator for Unreal has received an Epic MegaGrant๐ This will allow us to keep developing the tool for a bit, hear your feedbacks and reach the same standards we have on other engines > www.textanimatorforgames.com/unreal This is not sponsored, endorsed, or administered by Epic Games, Inc.
Game jammers! This year we'll be attending GGJ in Turin and give away some Text Animator keys to the games we'll like the most. Have fun everyone!! โ blog.febucci.com/2026/01/global-game-jam-2026-guide-text-animator-giveaway It's a nice experiment and I'd love to expand this for the next ones!
New Update of Text Animator for #Unity! ๐ We added an integration guide for Dialogue System from @pixelcrushers.bsky.social , some bug fixes and we are already working on the next one. Thank you for all the support!! ๐ซถ -> More info here: www.textanimatorforgames.com/posts/text-a...
We are back!! We are working on a lot of new updates and projects, such as Text Animator for Unreal Engine and I can wait to share more about them all ๐ซถ Wrote a small post about the Holidays here: blog.febucci.com/2026/01/we-a... ( And tech AI freaking out D: )
Excited for new HAZE stuff @halisavakis.com !! I'm using it in some prototypes and having a lot of fun! ๐ซถ๐ป
As requested by some users, next HAZE update will expose the temporal accumulation blending, which can be reduced in order to address trailing artifacts from moving lights (like flashlights etc) โจ HAZE is still 50% off, so it's a great chance to try it out if you haven't!
โ You can read more here: blog.febucci.com/2025/12/we-are-scaling-support-requests/ Thank you so much again and I can't wait to start 2026 with all the new plans we have in mind! (including new tools, too ๐)
Febucci (Federico) reposted
Yarn Spinner 3.1 just dropped. option fallthrough so your game doesn't stop, async everything, new typewriter system, and if you grab the storefront version you get Text Animator support (huge thanks to @febucci.com!) out of the box. we're pretty happy with this one yarnspinner.dev/blog/yarn-sp...
Just updated Text Animator for Unity! ๐ซถ๐ป We improved the Yarn Spinner integration with the lovely folks from @yarnspinner.dev, added new typewriter events and more. Cheers! It feels so good to be back up and running ๐ฅน -> More info here: blog.febucci.com/2025/12/text-animator-for-unity-3-1/ #unity
It's been a week since #Unite2025 ended and it was a wonderful event! There were some heartwarming moments that I will never forget as well, so I wrote a bit about my experience โ blog.febucci.com/2025/11/my-experience-at-unite-2025/ See you at the next thing!!
This is a huuuuge update! -> You can read more here: blog.febucci.com/2025/11/text-animator-for-unity-3-0-is-out/ -> Get 3.0: www.textanimatorforgames.com/unity#pricing Thank you so so much for all the support over the years and see you soon! ๐ซถ
I'll be at #Unite2025 in Barcelona with many things!! - Talk: "Self funding through the asset store" (Nov 19, 12:30PM) - Panel: talking with other creators about making tools (Nov 20, 10:45 AM) - Live with Text Animator 3.0 shortly after Full schedule: unity.com/uniteย See you there ๐ซถ๐ป @unity.com
๐ We just released a new tool: Easy Outline for #Godot! ๐ #EasyOutline allows to quickly add different outline effects to your 3D models in Godot (with 2D coming soon as well)! You can get it here: www.febucci.com/tools/easy-o...
๐ New Update of Text Animator for #Godot! ๐ We added: - Support for default tag modifiers - Typewriters by word You can get it here: www.febucci.com/tools/text-a... Thank you for all the support!! Ciao! ๐ซถ #FebucciTextAnimator
Mojang just announced that #Minecraft is removing code obfuscation from the Java Edition Huge news for modders and whoever wants to learn! Daniel wrote a bit here: blog.febucci.com/2025/10/minecraft-is-removing-code-obfuscation-in-java/ Looking forward for the procedural generation ๐
We made a simple triplanar shader for #Godot ! You can use it [for free!] as a base in your games; have fun! ๐ซถ Link here: blog.febucci.com/2025/10/how-...
I'm looking forward to give this workshop! Let's make some tools and discover how many things go into it and all the infinite directions we could take (which is scary AND fun). I wrote a little bit about it here: blog.febucci.com/2025/10/devg... Thanks so much for having me and see you soon!
๐๏ธ Federico Bellucci (@febucci.com) knows tools that empower community are crafted with purpose and passion. Join his workshop on creating tools for devs, including Text Animator for Unity, used in Cult of the Lamb (@cultofthelamb.bsky.social) & Dredge. ๐๏ธ Nov 6: devgamm.com/portugal2025...
It will be discounted for the entirety of the Early Access so that we can gather as much feedback as possible and support each other to make the best version we can! โ You can Grab #TextAnimatorForGodot here (let us know what you think!) : www.febucci.com/tools/text-a... Ciao! ๐ซถ
Febucci (Federico) reposted
Text Animator is coming to #Godot , #UnrealEngine and #Unity (including UI Toolkit) with a fresh new look! -> Here are some news about its release (๐) and more: blog.febucci.com/2025/10/text... Let me know if you like it and hear you soon with the new updates ๐ซถ
I made a free Godot addon that lets you easily hook up custom inspectors in C#! Get it here -> blog.febucci.com/2025/09/crea... <3 #godotengine
Febucci (Federico) reposted
It's been a while. Glad to be announcing a new game, and happy that it is something experimental and weird: a tiny, tense, turn-based strategy game about merging units into spectacular combinations, and then watching them evaporate thousands of bugs. store.steampowered.com/app/2396130/...
Febucci (Federico) reposted
Febucci (Federico) reposted
I will be speaking at devcom next week! #ddc2025 Read more here: blog.febucci.com/2025/08/im-g... Self funding through the Asset Store: lessons from five years of Text Animator for Unity. See you there or at Gamescom! (I'll also make a post about it in the future too <3) Cheers!
I will be speaking at devcom next week! #ddc2025 Read more here: blog.febucci.com/2025/08/im-g... Self funding through the Asset Store: lessons from five years of Text Animator for Unity. See you there or at Gamescom! (I'll also make a post about it in the future too <3) Cheers!
Febucci (Federico) reposted