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A feature that was added in v8.2 is the `position` type. It takes two arguments, an absolute and a relative value e.g. `position(1.0, -10)`. This can be used anywhere you'd normally use either a float or an integer, such as for `xpos` or `ysize`.
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Does it bother you that the Window button in the default preferences screen is never highlighted, even when the game is not fullscreen? This is a quirk of how that button action checks if it's selected - technically, it's only highlighted if the window is exactly the game dimensions (e.g. 1920x1080)
My favourite testing tip: there's a special config called config.auto_choice_delay. Originally made for demonstration booths, this can be set to a length of time to wait before the game automatically chooses an option from a choice menu.