While I very much disagree with the "it doesn't feel like Zelda" anymore thesis, I do think, especially with the new rumours of a big OOT remake, that the next big Zelda game will indeed try find a balance at at least try to bring more traditional dungeons back, with a more active-play twist.
1/6
Particularly Echoes of Wisdom, I think it already was a sort of "prototype to that vision": yes, you have an open world, and a myriad of options in how to tackle challenges, but you also have dungeons with cleary defined room layouts that needs to be followed.
2/6
Yes, you can use echoes however you want to solve the more localized challenge, but as a whole the dungeons as a whole are much more closed in structure.
Not to mention the "Link" abilities feel like a solution to the "give all your tools at the beginning" problem.
3/6
The story itself also follows a more linear structure, even if it opens up sometimes. Yes, within those open sections you can tackle a specific set of dungeons in whatever order, but you can only have access to the dungeons of that set, and you have to finish them all to progress the plot.
4/6
The new Warriors game is fine, kinda matches the theme of the video. It takes on the elemental system and Zonai devices of TotK, which enhances player freedom but makes combat feel cheesy and unsatisfying while also removing unique tools between characters like the other Zelda Warriors games
It has a linear story you can watch on YouTube. I like the concept of being in the past and having new heroes from each Zelda race but the plot is pretty standard with some really boring dialogue
Fun 50 hours but just kind of okay as an experience
Welcome back! I've missed your slick animated titles and soothing accent telling me about all the things I should know about my favorite hobby. I may not make games, but I play them and like to know what the people making them have to think about!
Calling the open world of both BOTW and TOTK soulless and algorithm generated was honestly quite disappoiting and not the level of analysis I expect from this channel.
Stories can be incredibly moving in Zelda games. My favorite games in this series are still "Link's Awakening" (the original) and "Majora's Mask". Both powerfully explore nostalgia, homesickness and Hiraeth: Link being trapped in a completely different (and surreal) dimension, trying to get home.