zøë wolfe@glitchwolfe.studioThis just in: figured out how to reliably make glitch double exposureszøë wolfe@glitchwolfe.studioOkay now this is just silly25/10/26, 2:55 am·32 reposts·251 likes
J@vidwizard.bsky.social2dVery cool!! Reminds me of Alan Riley's "Synchronization Station" and also Syntonie's Discret12
zøë wolfe@glitchwolfe.studio2dOmg that’s such a nice complement! I just saw Allen speak about that a few weeks ago, his work really resonated with me11
pienipple gunchy || clockwork pomodoro@pineapplejane.bsky.social2dDelicious visuals, beautiful on its own but damn that be a hot style for a game too1
zøë wolfe@glitchwolfe.studio1dIt’s a whole thing (mainly putting a knob between certain bend points at juuust the right resistance)11
The Amityville Jordan (1979)@jackal27.bsky.social1dthat’s so sick. i’ve been trying to achieve this for so long without the use of a 2 channel mixer. crazy to see what it looks like11
zøë wolfe@glitchwolfe.studio1dthe wiring is pretty intense. feels like the only reason I haven't seen more of these is the challenge of designing the actual controls for it1
zøë wolfe@glitchwolfe.studio2dtl;dr - sometimes glitches make part of the screen "stick". if you're lucky, it'll stick in 1-bit color and whatever's still moving will blend directly underneath it2251
zøë wolfe@glitchwolfe.studio2dI've used this in exactly one seg and it was way back when I just wiggled a loose wire over the bare RAM chip and hoped for the bestyoutube.comKEANU THROWS A GAME BOY OUT OF A PLANE (POINT_BR SEG 21)YouTube video by zøë wolfe1