Post

Warren Spector’s talk, encompassing Deus Ex and Epic Mickey and much more, is streaming now at twitch.tv/nyugamecenter but ALSO by request, we are not recording or keeping this stream! Tune in if you want to see it.

NYU Game Center@nyugamecenter.bsky.social

NEXT THURSDAY! NYU Game Center Lecture Series Presents Warren Spector Thurs. Oct. 22nd, 7pm - 8:30pm 370 Jay Street, Room 202 Join this industry legend to help celebrate his retirement from games! More info and RSVP here: warrenspectorlectureseries.eventbrite.com

Warren Spector is a strong advocate for carving out your own space in existing franchises (side-stories, separate locations, alternate universes) to have some creative control — Ultima: Worlds of Adventure, Ultima VII: Serpent Isle, Ultima Underworld all examples vs. Garriott’s mainline

Ideas are easy, ideas are irrelevant, don’t value them. Warren Spector has exactly 100 ideas for potential games sitting on his hard drive at home. But why work on a particular game, say Deus Ex? Because you BURN TO DO IT

Ooh an update to Warren Spector’s classic 2000s “why can’t we make a game where you FALL IN LOVE!!” Warren Spector believes that games are good at “doing verbs” like run jump shoot blah blah, but still don‘t know how to do “being verbs” like being… in love! (Me: uh… what about loving?)

Warren Spector wanted to set Deus Ex in the present, but was so concerned with making everything realistic and functional that he decided to move it to 2052 so that the computers and phones didn’t have to work realistically

Warren Spector believes that the idea of using a vertical slice to “find the fun” is total nonsense, and that if anyone says “find the nugget of fun,” you should run screaming in the opposite direction

7 reposts38 likes