to be fair: aonuma literally described it as the new formula going forward in an interview
specifically he said something like "ocarina of time was the model for the 3D Zelda games after it, breath of the wild is the model for 3D zeldas now"
this "formula" of non linear progression has been the basis for pretty much every single new Zelda game since ALBW. Zelda is deathly scared of linearity now to its own detriment.
can't imagine how much more difficult it would be to design and make Elden Ring if on top of everything it needed to implement hookshot and boomerang puzzles