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continuing (lol) the credit feeding discussions in replies this morning waking up, refining my thoughts a bit more i think one thing i value and enjoy about arcade games in my journey is that you can experience them holistically. i am always playing, and improving at, the entire game.

some people like challenging themselves on one credit, some people like intensely practising save states or practice modes, some people like playing full runs and seeing how much better they do over time. i think we all can do a mix of all three but i definitely have a tendency to the latter

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Yeah, I've never been very into arcade or at all into speedrunning because I'm very sloppy, but there's two games that clicked for me (Metal Slug 3 and Castlevana HoD Boss Rush) and perfecting those was an absolute blast of a time. I cannot imagine being an "arcade fan" and not liking trying to 1cc.

speedrunning was likely invented as a way of enforcing an arcade like structure onto console games so its not shocking that ud notice a parallel

modern shmups will do a great job of accommodating all those styles. like ZeroRanger, you work to unlock more 'credits' the longer/better you play. you can skip to each level for practice... but full 1CC is still the ultimate prize. same rules of progression can apply to any arcade game really.

yeah i'm being mean to that one guy because he's acting like a weird dick but it's a "you do you" thing. the nature of the beast is that how you engage with these is personal just bristle at the idea that people who credit feed aren't trying to improve because. many do that to try and shoot for 1cc

most people i know who credit feed arcade games are trying to eventually get to the point of 1cc and track "how many does it take me to beat the game" as their progress, not everyone's a fuckin barcade guy

and i'm not really dogmatic about any of this, just speaking to my experience as to what i've enjoyed getting into shmups. i dont think its bad if a game doesn't work like this though its definitely making it harder for me to learn cho ren sha lol. but i think these are all open design questions