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Fibo-2.0-Editing is quite good at this task! This is after in-painting the missing areas on the head mesh and then rendering on top of the original scene. It took a lot of liberties (e.g. look at original lighting on the camera left cheek compared with this) but overall it's pretty consistent.

Nick Fisher@hydroxide.dev

Bingo. I asked it to in-paint (out-paint?) the UV-unwrapped texture. No luck with any models so far, but to be fair that's probably a skill issue on my part.

With difficulty! The current pipeline is Sapiens point-map extraction from the image and then fit a GNM template to the point map. This gets in the rough ballpark but it's not perfect.

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