Post

Incorporated torso rotation into the predicted physics. Not purely a cosmetic client side detail as its used in computing dealt damage. Before this used to render each server update instead of each frame, huge difference #screenshotsaturday #solodev #gamedev

4 reposts17 likes

rendering per server update instead of per frame is a huge difference, yeah. since torso angle now feeds damage, how do you reconcile when the server disagrees with the client's rotation?