Dataphagist

Dataphagist

@internetrobotgame.com

Metal, sci-fi, social media noob, no ai

579 followers911 following154 posts

Incorporated torso rotation into the predicted physics. Not purely a cosmetic client side detail as its used in computing dealt damage. Before this used to render each server update instead of each frame, huge difference #screenshotsaturday #solodev #gamedev

Dataphagist reposted

Please be vocal about not using AI. We have to normalize it. No "I'm not going to say that because it should be assumed. I'm not going to give them this". We don't have time for that shit ideological shit right now. NOW is the time to capitalize on waning favorability. Ppl want human made

Added some visual debugging artifacts to help with implementing client side prediction and reconciliation. Next is server entity interpolation! #screenshotsaturday #solodev #gamedev #indiedev

Noticed folks not getting past the tutorial so added an option to skip! Let me know what you think about the new welcome screen using a new Feedback Submission form #screenshotsaturday #solodev #indiedev #gamedev

Yet another opt-out regarding your work on github, this time public repos: huggingface.co/spaces/Huggi... Link above allows you to check and then submit a template github issue in the hopes they honor your request. It appears they do, so worth a shot.

huggingface.coAm I in The Stack? - a Hugging Face Space by HuggingFaceCodeDiscover amazing ML apps made by the community
Dataphagist@internetrobotgame.com

Don't know who needs to see this, but another platform you need to opt-out of AI training on your private repos: github.com/settings/cop...

Dataphagist reposted

For people using AI in commercial game development: I'd be interested in hearing the best arguments as to why you think people should pay for the resulting game instead of pirating it. Concisely, if you pirated the inputs, why shouldn't they pirate the output?

As I debate how stylized to get with things, I decided to play around with SVGs for background Small improvement in visual interest, especially in the dock view #screenshotsaturday #indiegamedev #solodev

Has a great interview with Neetcode recently too that is a good intro to those not familiar. His videos finally convinced me to stop being a backend gremlin and fix my client to not have trash fps Object pools are cool

I guess this is my first time posting here about my game. Fitting that its a bug with my art pipeline. Which is just a mess of files with oscillating standards of filenames